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October 6th, 2005, 09:28 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Council of Wyrms - 2 spots open
Quote:
High_Priest_Naresh said:
how am I supposed to take this?
Is this a compliment or an insult
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It is neither, merely a statement of fact. Actually, I am pleased that these game rules seem to make newbies to want to enter.
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October 6th, 2005, 10:08 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: The Council of Wyrms - 2 spots open
Quote:
djo said:
When the all-wyrm game was first posited months ago, someone even suggested banning Arco!
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I have almost no MP experience with them, so they should be safe in my hands.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 6th, 2005, 10:12 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: The Council of Wyrms - 2 spots open
Or unsafe...
"I don't know what happened, officer! I was sure the mystic was unloaded, and it just went off!"
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October 6th, 2005, 10:15 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: The Council of Wyrms - 2 spots open
BTW, Rev, I went to grad school at the U of R. I enjoyed my time in sunny Rochester.
[Edit] The "sunny" part is sarcastic, the "enjoyed" part is not.
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October 6th, 2005, 10:23 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
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Re: The Council of Wyrms
Hey, this sounds really interesting. Is C'tis still open?
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October 6th, 2005, 11:27 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Council of Wyrms
Quote:
Huntsman said:
Hey, this sounds really interesting. Is C'tis still open?
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It is yours! We are full up. Very cool indeed.
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October 6th, 2005, 11:49 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Game Start
OK, since we are all full up, here is the plan:
1. Everybody make a pretender by Saturday, 8 PM Mountain Daylight Time (-7 GMT), and email it to me: The_Panther(at)comcast(dot)net. Be very sure to put in a pretender password and put COW in the subject line. I will check each one and return those without passwords since someone is bound to forget.
2. Everybody needs to register on the Council site.
3. I will revise the game rules on the Council site.
4. We will vote in a Chief Justice. So far, Alneyan is the only candidate and he will win by default unless someone else volunteers.
5. We will need a Justice page on the site with some rules. Since justices serve for life, we must get this right. I will take a stab at this. (Refer to Maine v. France for applicable legal issues)
6. On Sunday, I will post the exact build of all pretenders on the council site. This ought to help all our newbies to see what other pretenders look like. We will then be able to determine how many council votes are available up to the max of 17. I predict all 17 myself, since there seems to be very few reasons not to take a wyrm.
7. Then, at the end of the weekend, I will send everything to our Chief Justice to make the first turn on Monday with his own master password. He will then send everything to me to host all subsequent turns. The planned schedule is Monday, Wednesday, Friday about 9 PM MDT. We might move a little faster for the first dozen turns, especially during the work week.
NOTE: We still need a victory condition. I would like some input here. I am leaning towards VPs right now, for I expect a lot of watch towers and a lot of forts being built, even on the poor world. VPs require storming forts while provinces do not, which is why I am not all that happy with provinces.
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October 6th, 2005, 11:56 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Game Start
My comments and questions:
- I very much like knowing the explicit date & time for hosting
- which Con. Balance mod? 4.0 or 5.0? or quantum might know, is 5.1 coming?
- which .map file is it, orania.map or oraniawar.map? just wondering...if there are predetermined sites/starts, I'd like to know as much as everyone else
- I'll play with the wiki as time permits...certainly this weekend
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October 6th, 2005, 12:02 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Game Start
Quote:
djo said:
- which Con. Balance mod? 4.0 or 5.0? or quantum might know, is 5.1 coming?
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Hopefully I will have it released by the weekend.
Anyway, I have thought about it more, and I don't think I'm in this game long term. Think of me as an expander bot, setup a nice empire then hand it off to someone else. Boron might take it up after faerun is over, or someone else. And, of course, the slot is open for any last minute people that want to join.
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October 6th, 2005, 01:34 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Start
We should use Zen 5.0 since people need to be making pretenders now and can't really wait for 5.1.
The map is Orania with preset start positions. I simply added the identical preset starting spots from the Oraniawar onto the base Orania map.
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