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  #1  
Old June 14th, 2012, 04:41 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Wow. I never heard of anything like that ?
That would be very, very aweful.

EDIT: Maybe you can upload the savegame and PM, i will check it out. We arent enemies, so no worries. I would hate to see you leave.

EDIT2: According to my intel, you might be missing the according unit sprites for the guys your hero summons. Check the mod files for the hero and check with units he spawns. Then check to which sprites this units refer and check if you have the sprite. If you want, PM me, and i will archive up a fixed folder for you. In that case, PM the savegame to me.
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  #2  
Old June 14th, 2012, 11:45 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Actually what was needed was to copy those mentioned files from worthy_heroes into CBM_sprites . . . but now it works.


Thank you guys!
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  #3  
Old June 19th, 2012, 01:54 PM

mattyburn7 mattyburn7 is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

I'm on vacation from 6/22 through 7/1. Would it be possible to change hosting to 72 hours over that period. I"m going to try my best to get turns in. Don't panic if I stale in there.
Cheers
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  #4  
Old June 21st, 2012, 05:29 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Need a small extension, 12 hours please.
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  #5  
Old June 21st, 2012, 05:46 PM

Mightypeon Mightypeon is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

Breaking news!

On a side discovery, Loreal super cool Shampoo Labs have apperantly discovered a new way to protect the world from the doom horrors that have destroyed earlier civilisations! As each Doom Horror can only be at one place at one time, pilling enough horrormarks on a certain immortal pretender, we hope to have him eventually be attacked by all doom horrors once a turn before being reborn! Such a feat would mean that everyone else is safe from those doomhorrors! Three Cheers to Rebourne or great and totally willing research subject!!!

P.S. Horror Marking Rebourne appears to greatly increase his Royal-guard-cidial tendencies, I need to loose less people next time

P.P.S. We are not claiming all of the current Horrormark testing range as our own, and are indeed willing to share with others interested in furthering the cause of SHAMPOO SCIENCE!!!
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  #6  
Old June 21st, 2012, 06:50 PM

HoleyDooley HoleyDooley is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

I'm not sure how the Horror thing works, so I am looking forward to finding out for future reference.
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  #7  
Old June 22nd, 2012, 06:06 PM

Mightypeon Mightypeon is offline
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

In theory, a horror mark gives a certain unknown chance to summon a horror in a turn. This Horror will then, Assasination like, attack. This Horror will also make the Horrormark worse, because it has Horrormarking attacks. Eventually, ****ing scary horror will turn up, that should have some good odds at even killing an SC.
I really hope for this guy to show up:
http://dom3.servegame.com/wiki/Eater_of_Gods

Being Horrormarked will also cause Horrors Summoned in battle to prioritize the horrormarked dude.
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  #8  
Old June 27th, 2012, 05:29 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

12 hours extension please. I will send my turn tomorrow after work, which would be 3-6 hours after the usual deadline.
thanks.
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  #9  
Old June 27th, 2012, 06:03 PM
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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

The turn is due saturday evening UTZ
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  #10  
Old July 8th, 2012, 07:24 PM

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Default Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]

My My, Mr. Rebourne took aa slightly non optimal time for vacation!
Tsss, I do that fat horror communion and the bugger doesnt show up! Typical!!!
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