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February 7th, 2006, 11:36 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: All Pretenders bow to the new God
Sure - go ahead ... I would love to read it.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 7th, 2006, 05:04 PM
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Sergeant
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Re: All Pretenders bow to the new God
Congrats, Dimaz!
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February 7th, 2006, 05:23 PM
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Second Lieutenant
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Re: All Pretenders bow to the new God
Next round opened - see Schlitzohr thread ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 9th, 2006, 08:04 AM
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First Lieutenant
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Join Date: May 2005
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Re: All Pretenders bow to the new God
So, here is the promised AAR.
Nation choice
I had several reasons to choose Ulm. First, I just got smashed by Ulm in Artifacts game and wanted to show that Ulm can play well even without Gatestone. Second, Ulm is one of the few nations I played in MP before. Third, Ulm seems strong with these map settings
Pretender design
Ulm has no sacreds, so bless strategy is unavailable. Cyclop seemed very good for this game because he can take provinces by himself from turn 1 and a good SC in middle-game. But even Cyclop cannot win the wars, so I decided to put more points in scales then in pretender. Also Ulm troops are very expensive resource-wise, so I decided to take Wizard’s Tower as a castle (I wanted to build second castle on turn 5-6, also extra admin). So I ended with 33-1123. Now it was time to choose magic paths. E3 default, W2 for quickness and going underwater – important for Urgaia, N2 for personal regen and searching and forging regen-reinvigor items.
Some minuses in this design: no teleport (although I had a thought of empowering with air from the beginning), vulnerability to eye loss (regen helps here).
Game and research plan.
I made couple 10-turn tests before the start and figured following plan:
First turn forging boots with trample with pretender, then attacking on turn 2 and then search-attack-search etc. Attacking with initial army and building reinforcements/second army (well, it’s not unusual I think). Researching Quickness, Personal Regen, Constr 4.
After first 10 turns it’s not so easy to plan exactly, but general research priorities were lamps for research (constr 6), summon earthpower, bladewind, then royalties and artifacts.
The game itself
First turns went close to the plan. Then I noticed Obscuro (air mage) among the mercenaries, and that was really the turning point. I bought him and found some a sites and then very soon I found site with AS sorceresses. Almost at this time I found sages on the “neck” province that connects left and right halves of the map. And it was the time when I realized that I was alone on the right half. So I decided “hm, I can actually win in this game”.
The first sorceress had a death pick and she found the site with necromancers at the same province. And soon my death income was greater then earth. So I made some death skulls that give +9 research and it was a real boost with my 5-research smiths. It was the time of war with C’tis that fought very well and resisted for some time, but my armies of x-bowmen and necromancers with death staff, boots of messenger and girdle of might were stronger.
Well, then it was not so hard. I figured that I can hire tomb guards and FD mages in C’tis and there was a province with Jade amazons near, so I researched Ench6 (relief, undead archers, statues) and built many of them.
Some interesting moments.
After I researched Fire arrows I empowered one of the smiths to F2 and then realized that light infantry is very powerful with f.a., and with mod I was able to buy 30 of them in 1 turn for 150 gold! They really helped me.
The first wound received by Cyclop was the chest wound. After that it was hard to use him in big battles because of fatigue. I gave him boots of messenger and amulet of resilience, and also he had summon earthpower, but even then it was impossible to use quickness, until I forged blood heart.
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February 9th, 2006, 09:01 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: All Pretenders bow to the new God
Thanks for the AAR, Dimaz - lots of good points to remember for my future Ulm games.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 9th, 2006, 11:49 AM
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First Lieutenant
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Re: All Pretenders bow to the new God
Not sure if this is cb mod, but the fatigue cost for personal regen is 40. I've found that using that with just the minimum level tires my SCs out too much. I take it this wasn't as much of a problem for you. I wonder what the trick is (other than loading up on nature magic)... did you just forge a ring?
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February 9th, 2006, 02:25 PM
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Major
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Re: All Pretenders bow to the new God
I thought for sure Vanheim was on the East side with you. I guess I really had no chance. It was fun, though.
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February 9th, 2006, 05:49 PM
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First Lieutenant
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Join Date: May 2005
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Re: All Pretenders bow to the new God
Quote:
Oversway said:
Not sure if this is cb mod, but the fatigue cost for personal regen is 40. I've found that using that with just the minimum level tires my SCs out too much. I take it this wasn't as much of a problem for you. I wonder what the trick is (other than loading up on nature magic)... did you just forge a ring?
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Well, it's a problem actually, and I used several ways. First I searched for nature from turn 3 with Cyclop, so I had some gems to forge boots of messenger and resilience amulet. Then I made scripts like <Summon Earthpower><P.Regen><Hold><Hold><Hold> (he had chest wound, so quickness was no-no). Then I forged Heart with reinvigor (it's particularly useful when you already have a wound). And when I forged Lucky Coin (interesting idea to put it in Constr 6) I changed pendant of Luck for Ring of Regen IIRC, anyway regen from spell was too weak and was useful only as protection from the eye wound.
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February 9th, 2006, 07:39 PM
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First Lieutenant
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Re: All Pretenders bow to the new God
Thanks for the explanation.
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February 10th, 2006, 09:06 AM
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Second Lieutenant
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Re: All Pretenders bow to the new God
Quote:
Morkilus said:
I thought for sure Vanheim was on the East side with you. I guess I really had no chance. It was fun, though.
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Well - I used Vanheims special abilities to conquer Ulm territory a couple of times. I knew that Ulm was the major and most dangerous competitor, so I tried to slow down his progress. Unfortunately then I was getting the problems with some white centaurs, so I had to stop this effort.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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