|
|
|
|
|
July 29th, 2003, 08:03 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Loser:
Is there now a firm NO on the whole 'mod' question?
|
Yes. If having a mod is keeping you from joining we will not have a mod and go with the GA. If missed turns become a problem we will deal with it as it comes up.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 29th, 2003, 08:23 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
well, if it is modded then I wouldnt have to remember of course I will go with the majority
|
July 29th, 2003, 08:29 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Slick:
I see this game as much a research project as for fun. I also have no problems with majority decision. I vote for no limits on fighters.
Slick.
|
Along those lines players may want to remain flexible during the game and be prepared to adopt new Gentlman Agreements.
|
July 29th, 2003, 08:31 PM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
I'm in (FWIW).
I'll hold off on empire design (and upload) until I get something more firm on Intel.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
July 29th, 2003, 08:46 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
I actually would rather it were modded so that the agreement cannot be modified. I want every opportunity to exploit weaknesses and advantages in this system of limitation that have not yet been discussed or discovered. I want everyone to have that opportunity because I think it will make things more interesting, more active, more chaotic.
I'm in if the mod is enforced.
I vote no limits on Fighters, Satellites, or Mines. No Intel would allow us to focus more on the interesting limitations of ship building involved here, so I'll vote no Intel, but it's not a determining factor.
[edit: I'm in anyway, but I would like to see the changes made in the files.]
[ July 29, 2003, 19:52: Message edited by: Loser ]
|
July 29th, 2003, 09:12 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
Its possible to enforce some limits without a mod, I think.
Move, say, Escorts, Colony Ships, Frigates and small transports to Propulsion. Edit the files so Ship Construction is bannable. Start the game, ban ship construction. You -should- start with all those ships available. Now change the files back. If I'm right- I'll test this later- they'll all stay.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
July 29th, 2003, 09:14 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
P-D, changing tech reqs requires using a mod. If you do not use the mod to play the game, the ships will move back to Ship Construction.
|
July 29th, 2003, 09:22 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
Hmm. Well, if that workaround doesn't work..
Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
July 29th, 2003, 09:24 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
It would still be best to just use a mod...
|
July 29th, 2003, 09:29 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Phoenix-D:
Hmm. Well, if that workaround doesn't work..
Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
|
Yeah, this does sound interesting. Also you could modify the tech area.txt to change the "raise level" entries and then start a medium tech game. The result would be a medium tech game, but with selected techs advanced farther then normal.
As to whether we do this as a mod game or not. I really don't care, but I don't want to limit the field. I understand some people haven't quite got the hang of using the mod picker utility.
If we went with a mod though it would be an extremly simple one. I would only need to modify one file, the techarea.txt file.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|