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February 5th, 2004, 06:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Seeking map or need advice on making it
Didnt mean to turn you off. I think your map is great and you should definetly continue.
I also think some players would rather have dull fast-loading maps since its basicaly background and some dont look at that just as some people turn off the music and all the animations. Dull fast maps are easy to do so I dont think you should be swayed that direction. Others can take care of that (like me).
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 5th, 2004, 07:41 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
No problem, I wasn't turned off. The problem with internet communication is that you can't see and interpret body language, tone, attitude, etc... Makes for easy misunderstandings. I know you well enough to know there was no ill intent behind that.
On another note, does anyone know how Dom2 calculates province richness? I see in the map editor and docs that you can assign multiple values to a single province. ie:
Province A is assigned "farm"
Province B is assigned "farm" and "rivers"
Province C is assigned "farm" and "forest"
Province D is assigned "farm" and "mountains" etc...
How do these affect cash production of the provinces? Does "A" produce more money than the rest? What does designating it as "rivers" do? I know that the terrain types will affect movement rates and the chance of finding a magic site, but unsure of how it affects money (other than that the designation of "small" vs. "large" will have an effect). If I have a province that looks like this:
http://www.techno-mage.com/~targa/province.jpg
It's meant to be a farm province with mountains around it to limit access (the mountains are impassable). Will making it farm + mountains reduce income?
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February 5th, 2004, 11:11 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
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February 5th, 2004, 11:19 PM
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Re: Seeking map or need advice on making it
Now that I like
I was hunting around for a graphic where I wanted to give you an idea, and I think I found one. I'll send it to you shortly. It was on the "Waving grain" thing.
Edit; You might want to taper off the rivers on the southwestern edge. They are kind of blunt and doesn't look like they just 'fade' into the woods.
Just a suggestion.
[ February 05, 2004, 21:23: Message edited by: Zen ]
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February 5th, 2004, 11:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Seeking map or need advice on making it
Wow rivers run deep. Decided to go with water-nation access? The Whirlpool is interesting. What did you have in mind there? Uncrossable chokepoint?
[ February 05, 2004, 21:40: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 5th, 2004, 11:40 PM
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Corporal
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Join Date: Jan 2004
Location: New York City, USA
Posts: 114
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Re: Seeking map or need advice on making it
Very sweet 3D effect on the water!
Best map ever
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February 5th, 2004, 11:55 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
On another note, does anyone know how Dom2 calculates province richness? I see in the map editor and docs that you can assign multiple values to a single province. ie:
Province A is assigned "farm"
Province B is assigned "farm" and "rivers"
Province C is assigned "farm" and "forest"
Province D is assigned "farm" and "mountains" etc...
How do these affect cash production of the provinces? Does "A" produce more money than the rest? What does designating it as "rivers" do? I know that the terrain types will affect movement rates and the chance of finding a magic site, but unsure of how it affects money (other than that the designation of "small" vs. "large" will have an effect). If I have a province that looks like this:
http://www.techno-mage.com/~targa/province.jpg
It's meant to be a farm province with mountains around it to limit access (the mountains are impassable). Will making it farm + mountains reduce income?
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Farms have higher populations. Most other terrains lower pops. Pop gives income. Large have higher pops. Small lower pops. Rivers have higher income , but can be flooded. Farms have lower res. Mountains and forests higher res.
Farm+mountains=not very high pop. Quite high res. Do not remember specifics. It is a random value based upon terrains and size IIRC.
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February 6th, 2004, 12:17 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
If I had to guess, looks like ~140 land provinces (for anyone interested). Also, if you look on the far-right-top edge, that's a pic of the real stonehenge.
Zen: Yeah, saw that (river). Actually, the map doesn't look like this at all. I saved it, then added the 3-D effect and anti-aliasing and made a copy for the web site. I can't do 3-D until Last, but I wanted to post an attention-getter since that may be the Last update before it's finished. Will tweak that bot-left river.
Water nation access: Should I put that to a vote? Connect sea provinces to the inland lakes (via swimming upriver)? Opinions welcome. Dunno what's up with the whirlpool, it just appeared by itself... hehe, J/K. I think the water looks too boring so I pasted that in there while experimenting. I need to add wave/whitecap grafix somehow.
Kris and DS: Thanks!
Edit:
I have yet to play R'lyeh or Atlantis, so I'm definitely gonna need feedback on that question.
[ February 05, 2004, 22:28: Message edited by: Targa ]
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February 6th, 2004, 12:20 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
Water nation access: Should I put that to a vote? Connect sea provinces to the inland lakes (via swimming upriver)?
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Yes. And yes!
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February 6th, 2004, 12:32 AM
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Re: Seeking map or need advice on making it
Everything that connects within one river. Should work. But you should also note that it does cause Atlantis and R'lyeh to have a more defined advantage the more provinces they have access to from one point. In order to limit that a little you might want to change the size of the river province so they take up a little more space along the river.
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