Quote:
Scott Hebert said:
King of the Deep - 180
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Ack, now you've gone the other way. W3 is actually useful on these guys, as they can get W5 without path boosters, leading to three water spells that are actually very useful. The water queens, murdering winter, and niefel flames. These guys are also almost buff enough to use as mini-combatants.
These guys are so fragile, and you still have to decide between building another castle for more communicants, or these, so this might be okay.
This seems like a decent price for the general lack of power they have.
I'd stick with no less than 180 gold myself, as that's about the break point for gold leftover after buying high-resource troops with order 3.
What kind of cost reduction did you have to apply to get this. I assume it has to do with how many mages of the total are capital only?
Interesting that this guy is so low.
As for the rest, I can definetly see that there will be more mages around. Looking at the actual costs in this case, I'd say that some of them are probably too cheap. It would make an interesting game, but not one that everyone would want to play. Did you not count physical stats that much in this case?