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  #101  
Old May 26th, 2013, 12:51 PM
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Disk Re: obat53 Switzerland

I have noticed that in my oob the sounds didn't match due to the changes in the weapon tap (see patch 7 notes)

Here is the corrected oob - for now with mostly the Standard values.
I will use however the new option and change the oob in a while.


-------------------------------------------------------

"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
Attached Files
File Type: zip obat053.zip (21.7 KB, 138 views)
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Last edited by Pats; May 26th, 2013 at 01:08 PM..
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  #102  
Old May 26th, 2013, 01:06 PM
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Bug obat53 Switzerland

ERROR in OBAT053 (Switzerland) official Patch Version 7.0
(I think they would be wrong)

Unit 236 - Weapon Slot 1 has wrong Sound (208) it hasn't a .50 cal MG (it's a 0.3 cal MG)
Unit 638 - the same as above
Unit 659 - Weapon Slots 1 AND 2 as above
Unit 662 & 663 - Weapon Slots 1 AND 2 have wrong sounds too
Unit 760 until 765 - Weapon Slots 3 AND 4 have wrong sounds
Unit 790 - Weapon Slot 2 has wrong sound
Unit 904 until 906 - Weapon Slots 3 AND 4 have wrong sounds

Never payed much attention to the sounds before...
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  #103  
Old May 27th, 2013, 07:21 AM
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Default Re: obat53 Switzerland

ANY custom OOB made before this last release WILL have sound problems unless the OOB designer goes through every weapon and zeros the new Weapon sound data field.

It's easier than it sounds but it depends on how many problems exist and every OOB is different....from what I can see looking at an old copy of your Swiss OOB there are quite a few to change to zero. I would suggest starting with weapon #1 then using the down arrow on your keyboard check for any entry in the weapon sound data field and make them ZERO........ the game will then pick up any sound file changes you made to the UNIT WEAPONS data. The only weapon that should have a number in the weapons sound data field right now is a heavy sniper rife gets sound 30....... that will change over time but for now that is the only weapon that uses this new system. I didn't want to complicate things any further on the first go but evenetaully when I add new sounds to the game it will be with the weapons sound data NOT unit sounds

Last edited by DRG; May 27th, 2013 at 07:29 AM..
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  #104  
Old June 11th, 2013, 10:57 AM
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Question obat53 Switzerland

Unit 002 (Pz51 = AMX-13) isn't quite align with the French (obat06) Unit 005 (AMX-13).
Therefore I would suggest changing unit 002 in the Swiss obat53 to the same as the French.

Survivability 4 -> 3 (it is in the end only a light tank)
Smoke Dischargers 1 -> 2 (there were 12 Smoke grenades aviable, plenty for two discharges)

At least this early version shouldn't be any different from its origin. There were made some improvements later, but i haven't found any details yet.
If I can find any informations about those improvements and if they could be game relevant i'll post them here.
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  #105  
Old June 11th, 2013, 01:24 PM
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Default obat53 Switzerland

Quote:
Originally Posted by Pats View Post
Unit 002 (Pz51 = AMX-13) isn't quite align with the French (obat06) Unit 005 (AMX-13).
Therefore I would suggest changing unit 002 in the Swiss obat53 to the same as the French.

Survivability 4 -> 3 (it is in the end only a light tank)
Smoke Dischargers 1 -> 2 (there were 12 Smoke grenades aviable, plenty for two discharges)

At least this early version shouldn't be any different from its origin. There were made some improvements later, but i haven't found any details yet.
If I can find any informations about those improvements and if they could be game relevant i'll post them here.
I stay (half) corrected, it seems the French AMX is out of the role... e.g obat01 (Unit008) is the same as the Swiss Version also obat16 (Unit005) but the Austrain (obat46 - Unit004) is like the French again... there might be more.
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  #106  
Old June 13th, 2013, 12:56 PM
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Default obat53 Switzerland

Ok, this one confuses me.

Units 290 & 291 (90mm Mecar PH)
I have absolutley NO idea what they are

They are classed as Pack Howitzer (196)
The Weapon (100) is classed as medium gun (6)
The Picture Looks like an american 75mm AT-Gun
And they are in Formation (187 & 188) with Pack Animals (Unit 599 - Packesel)

Fact is: The only 90mm (AT-) guns in the Swiss army are represented with Units 689, 690 & 180 - 183

Guns transported by Pack Animals (horses) were usualy Howitzers, but 75mm (7.5cm Gebiergsgeschuetz - Mountain gun).
Or later the normal 105mm field guns (like unit 803 for ex.)

For the existence of those 90mm Mecar I couldn't find ANY source.

***

Cavalry troops shold have a end date of 72 (Units 888 & 889) and be renamed into "Kavallerie"
Pack animals (Unit599) end date extended to 120 (Needs poss. clones with newer weapons or so). Units could be named "Train Truppe" (Horse troop)

***

Is it possible in any way to simulate non Projektile weapons? I don't talk about Lasers I mean Sabers... (for cavalry)
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  #107  
Old June 14th, 2013, 08:00 AM
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Default Re: obat53 Switzerland

The Mecar is a Belgian gun. I have NO idea when that was added in but it's on the list to investigate


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  #108  
Old June 14th, 2013, 08:49 AM
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Default Re: obat53 Switzerland

a quick google shows up an old Tanknet post - see e.g post #5 in the thread. Apparently used as a mountain gun.
http://208.84.116.223/forums/index.php?showtopic=25248

The Swiss Pak 50 and 57 (units 689,690), although also 90mm are different beasts from the Mecar/Cockerill and were primarily for anti-tank work

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  #109  
Old June 14th, 2013, 03:42 PM
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Default Re: obat53 Switzerland

I should have written "For the existence of those 90mm Mecar in the Swiss army I couldn't find ANY source".
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  #110  
Old June 14th, 2013, 03:50 PM
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Default Re: obat53 Switzerland

I have some TXT files (in the right order) for v7.0
Attached Files
File Type: zip et053 - v7.0.zip (3.9 KB, 109 views)
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