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April 25th, 2007, 12:26 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Dud units / monsters / summons
Quote:
Wikd Thots said:
Quote:
quantum_mechani said:
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Darrel said:
I would like to play CB multiplayer. But the problem is too many people are opposed to the mod, and there are very few CB multiplayer games.
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That's true on the forums, but on the dominions IRC channel CB is actually used more than base. And I don't think there are a whole lot of people opposed to the mod, just a couple of them and a lot of people going with the flow/not knowing much about it.
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This made me laugh. I have been to the IRC channel and wonder if this is really how you see it. When I was there there were people wanting a plain game but none started. On the other hand there was also people wanting a CB mod game but it was only the guy who made the mod. One or two other people would agree to play it but no one else requested it (and that game didnt start also).
Most of the conversation was a turn off also. Too much like this thread. Nitpicky perfect or crap designations of every little thing which did nothing but trash the game. I think we need a new IRC channel.
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The channel has it's ups and downs, for certain you can't get a game going by wandering in at any random time- there just aren't enough active players. And there have in recent times been a lot of newer players on the channel that want to try the game without CB, that's fine too.
However, if you don't enjoy talking about balance/relative merits of options, I agree it's probably not for you.
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April 30th, 2007, 02:27 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
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Re: Dud units / monsters / summons
The sacred unit that I find the most usueless Pythium's battle vestals. If they weren't captial only you could at least mass produce them as flagellants. But as is, they deffinatly aren't worth putting and bless on them. Has anyone been able to get any use out of them?
Another dud unit in my opinion is the chariot archer. For the price of the chariot archer you could get one chariot, and 1 independant archer which is a way better deal. I am not sure though if when you kill the archer it turns into a normal chariot. (does anyone know) Then it would be more worth the price.
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April 30th, 2007, 03:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Dud units / monsters / summons
I think it turns into a normal chariot, yes, which can make attacking them quite hazardous for small enemies.
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April 30th, 2007, 03:31 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Dud units / monsters / summons
It turns to a unit named "Archerless Chariot" that is essentially the same as a normal chariot. The Archerless Chariot disappears after the battle, though, like the Pythian serpent from the serpent cataphract, so I would not buy them. If the archerless chariot stayed around like the Machakan spiders, that would be a different thing and the unit would be worthwhile.
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April 30th, 2007, 07:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Dud units / monsters / summons
Hmm. Well that's easy to mod. Just give them secondshape of the regular chariot and make them cost more.
Sounds like that change should be in the Counterbalance Mod.
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April 30th, 2007, 12:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Dud units / monsters / summons
With a W9 bless Pythium's vestals can be surprisingly efficient. Nasty, even. You just have to keep them out of the way of arrows.
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April 30th, 2007, 08:21 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
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Re: Dud units / monsters / summons
Really? The Vestals have below avergae strength and only armed with spears.They have high defense though so they could be good holding off the enemy.
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May 1st, 2007, 05:34 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Dud units / monsters / summons
Read up in the manual how fatigue work and you soon see why Vestals "only" armed with a spear are more than good.
Some hints: critical hits and halved protection.
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