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June 9th, 2008, 06:23 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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OM NOM NOM...
...all the time.
Seriously. Try hiring a bunch of the researchers and keeping 'em in your capital.
(Recruitment pitch for Ashdod: "It's safe to come out now. Really.")
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 10th, 2008, 12:01 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: The New Hinnom Nation
Quote:
chrispedersen said:
Are you sure they constantly eat population, or do they only eat population if supply is insufficient?
I usually take growth with this nation - and I haven't seen pop decreasing...
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I just played a game at Growth 3. Things were doing ok until some of those gluttonous heroes showed up. I didn't need them in battle (when I saw how powerful the initial expansion and PD were, I decided to win without attacking anyone) and left them in my capital. Pretty soon I noticed my capital population was way down and soon it was zero.
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June 10th, 2008, 03:27 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The New Hinnom Nation
Seriously. I have a test game running now where I don't use Melqarts/Repahiites. Pop eating is fairly manageable as their researchers aren't quite so flesh hungry, but even just 1 son added to a handful of mages started slaughtering my capitol pop en masse, even with G3 on.
My first test with G3, I could get to 3 Melqarts in my cap with before they negated the growth. I found it interesting that it seems that basically you can't do a sacred strategy and expect to see the real late game. You will either win before you are summoning Lords, or you will get your *** kicked for being too aggressive. Look at it this way, even a province with 10k pop at G3 will stop growing with a single Melqart in it. A squad of 3 Melqarts and 6-8 Rephaiites must move constantly, or begin systematically ruining your nation.
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June 10th, 2008, 03:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: The New Hinnom Nation
Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 10th, 2008, 04:06 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The New Hinnom Nation
Quote:
MaxWilson said:
Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.
-Max
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But if there's no pop, there's no supplies, no? And if there's no supplies AND no pop, they will in fact starve....? I guess maybe if you pile them all in one place with 10 healers..... That doesn't seem right though.
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June 10th, 2008, 04:09 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: The New Hinnom Nation
they do not need to eat, they just like to eat
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June 10th, 2008, 04:09 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: The New Hinnom Nation
You could always throw a couple of supply items in, but more importantly, Commanders don't starve.
Though apparently these guys will eat each other...
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June 10th, 2008, 04:12 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: The New Hinnom Nation
Yeah, poor healers. No resources = no wood to cook them = raw meat = diseases = no healers & sick giants.
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June 10th, 2008, 04:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The New Hinnom Nation
Well, the Melqarts NNE, but is it worth going for an expensive dual bless, and then not using the incredibly strong Rephaiites as well?
< shrug > I am still confused how these guys survive once they've eaten every living thing in their vicinity.
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June 10th, 2008, 04:47 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: The New Hinnom Nation
That's why Hinnom has nature magic -- so they can easily Summon Animals for them to eat.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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