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December 14th, 2008, 04:21 AM
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Major General
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Re: Beware of Ashdod
Oh, well, it's temporary. I won't know more than you for long.  In fact, you'll have to let me know how well it works in practice.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 17th, 2009, 08:46 PM
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BANNED USER
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Re: Beware of Ashdod
Ghost Grip.
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April 23rd, 2009, 12:38 PM
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Private
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Re: Beware of Ashdod
I love to play Ashdod in my epic single player games, because of their obvious advantages. I usually play with the "all-nations-mod" so I face the tougher EA/LA opponents as well. The primary drawback to Ashdod is that their units require immense resources to produce. They are similar to Ulm in the sense that they can produce powerful military units, but they require provinces that have a lot of resources to produce a major army. Therefore, if you want to hinder them in MP I would propose that you put the resource multiplier at 50% or 75%. They will be unable to produce many giants, and those that are produced will be part of thug teams rather than an overwhelming force of regular infantry. The resources needed to produce mages are much lower, however, so the obvious workaround would be to turn SC death and fire mages every turn (which Ashdod can do). Keep in mind, even their scouts can be thugged-up with the right equipment (there giants after all), so Ashdod is plenty dangerous even with fewer resources. The Ashdod player just has to make mountainous provinces a priority so that they can produce as many non-capital giants as possible with those resources.
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April 23rd, 2009, 02:35 PM
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National Security Advisor
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Re: Beware of Ashdod
Quote:
Originally Posted by Irishmafia2020
Therefore, if you want to hinder them in MP I would propose that you put the resource multiplier at 50% or 75%. They will be unable to produce many giants, and those that are produced will be part of thug teams rather than an overwhelming force of regular infantry.
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That still leaves the problem of Ashdod having overwhelming magical force. 
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April 23rd, 2009, 02:50 PM
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Major General
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Re: Beware of Ashdod
Quote:
Originally Posted by Irishmafia2020
I love to play Ashdod in my epic single player games, because of their obvious advantages. I usually play with the "all-nations-mod" so I face the tougher EA/LA opponents as well. The primary drawback to Ashdod is that their units require immense resources to produce.
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I love to play Ashdod in SP too, except that it's too easy.  Ashdod can actually do just fine even with limited resources and supply. You just switch from consuming resources (Ahimans) to consuming gold (Zamzummites) or gems (thugged-out Zamzummites or Adonim). I'd actually say that Ashdod's biggest weakness is that their mages are gold-hungry. Unlike, say, LA C'tis, it seems as if Ashdod can easily spend even a large 4000 gp/turn budget just buying new Zamzummites for research, plus a few sacreds at the capital. It's not a large weakness though because those Zamzummite researchers are also incredible battlemages. A human might know how to rain terror right back down on you (e.g. a vampire swarm in his dominion) but the computer won't.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 3rd, 2011, 01:07 AM
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Sergeant
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Re: Beware of Ashdod
thread necro just for kicks?
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July 3rd, 2011, 06:20 AM
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Second Lieutenant
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Re: Beware of Ashdod
Sorry for that, assesed the threat from the guide masterlist and didnt check the last posting time.
On the other hand, would opening another "How to counter Ashdod" threat be better than some necromancy?
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