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  #1  
Old December 14th, 2008, 04:21 AM

MaxWilson MaxWilson is offline
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Default Re: Beware of Ashdod

Oh, well, it's temporary. I won't know more than you for long. In fact, you'll have to let me know how well it works in practice.

-Max
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  #2  
Old April 17th, 2009, 08:46 PM

chrispedersen chrispedersen is offline
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Default Re: Beware of Ashdod

Ghost Grip.
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  #3  
Old April 23rd, 2009, 12:38 PM

Irishmafia2020 Irishmafia2020 is offline
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Default Re: Beware of Ashdod

I love to play Ashdod in my epic single player games, because of their obvious advantages. I usually play with the "all-nations-mod" so I face the tougher EA/LA opponents as well. The primary drawback to Ashdod is that their units require immense resources to produce. They are similar to Ulm in the sense that they can produce powerful military units, but they require provinces that have a lot of resources to produce a major army. Therefore, if you want to hinder them in MP I would propose that you put the resource multiplier at 50% or 75%. They will be unable to produce many giants, and those that are produced will be part of thug teams rather than an overwhelming force of regular infantry. The resources needed to produce mages are much lower, however, so the obvious workaround would be to turn SC death and fire mages every turn (which Ashdod can do). Keep in mind, even their scouts can be thugged-up with the right equipment (there giants after all), so Ashdod is plenty dangerous even with fewer resources. The Ashdod player just has to make mountainous provinces a priority so that they can produce as many non-capital giants as possible with those resources.
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  #4  
Old April 23rd, 2009, 02:35 PM
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Endoperez Endoperez is offline
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Default Re: Beware of Ashdod

Quote:
Originally Posted by Irishmafia2020 View Post
Therefore, if you want to hinder them in MP I would propose that you put the resource multiplier at 50% or 75%. They will be unable to produce many giants, and those that are produced will be part of thug teams rather than an overwhelming force of regular infantry.
That still leaves the problem of Ashdod having overwhelming magical force.
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  #5  
Old April 23rd, 2009, 02:50 PM

MaxWilson MaxWilson is offline
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Default Re: Beware of Ashdod

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Originally Posted by Irishmafia2020 View Post
I love to play Ashdod in my epic single player games, because of their obvious advantages. I usually play with the "all-nations-mod" so I face the tougher EA/LA opponents as well. The primary drawback to Ashdod is that their units require immense resources to produce.
I love to play Ashdod in SP too, except that it's too easy. Ashdod can actually do just fine even with limited resources and supply. You just switch from consuming resources (Ahimans) to consuming gold (Zamzummites) or gems (thugged-out Zamzummites or Adonim). I'd actually say that Ashdod's biggest weakness is that their mages are gold-hungry. Unlike, say, LA C'tis, it seems as if Ashdod can easily spend even a large 4000 gp/turn budget just buying new Zamzummites for research, plus a few sacreds at the capital. It's not a large weakness though because those Zamzummite researchers are also incredible battlemages. A human might know how to rain terror right back down on you (e.g. a vampire swarm in his dominion) but the computer won't.

-Max
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  #6  
Old July 3rd, 2011, 01:07 AM

PriestyMan PriestyMan is offline
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Default Re: Beware of Ashdod

thread necro just for kicks?
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  #7  
Old July 3rd, 2011, 06:20 AM

Mightypeon Mightypeon is offline
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Default Re: Beware of Ashdod

Sorry for that, assesed the threat from the guide masterlist and didnt check the last posting time.
On the other hand, would opening another "How to counter Ashdod" threat be better than some necromancy?
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