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July 16th, 2009, 09:57 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Well, I'm leaving today for vacation. I have submitted my pretender, but you should just send the turns to llamabeast till I get back in a week or so. I am looking forward to having a nice little piece of heaven when I get back!
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July 16th, 2009, 11:14 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Well, assuming everyone even gets their pretenders in before you get back, I'll be sure to do that....
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July 16th, 2009, 11:21 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Quote:
Originally Posted by rdonj
What is it making the oldbloods ridiculous? Looking at them I am almost 100% sure that they are no stronger than they are vanilla. There is no doubt that they are good, but...
1. They are cap only
2. They therefore compete with 4th gen slann
3. In the early game using them means giving up recruitment of a mage that you really, really want.
So it's really hard to use them effectively. I will recruit some, but it won't be for a while. And when I do it will be largely to move armies around. So you really don't have to worry about it. But seriously, they're no stronger here than they normally are, and I would hardly say they're ridiculous. Maybe they are a little on the cheap side for what they offer... but they have nothing on real SCs.
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Hmm maybe it is a problem with compatibility with CBM then. THe ones I saw had at least 7-8 magic paths, including blood, for 80 gold. I will check my mods when I get home from work.
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July 16th, 2009, 11:31 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
They should most definitely NOT have those magic paths. When you're using the tourmaline mod, you can't have any other mods enabled. At all, including CBM (I included it in the tourmaline.dm). Or you will have serious bugs because of the wide range of unit ids that are used. I'm not sure what would be giving the oldbloods quite that much magic but I can assure you they will not be so obscene in our game.
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July 17th, 2009, 09:03 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
yay, I'm so happy this didn't start why I had lost internet. though I'm kinda curious as to when it will start
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July 17th, 2009, 09:42 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
You lost your internet? That's not cool. Well, it's been a bit tough contacting viccio about getting his pretender submitted for tharoon. I was able to get in touch with him today, but the game didn't accept his pretender. I offered some advice about how to get around that but I haven't heard back from him yet. My hope is that his pretender will be submitted sometime tomorrow. If it doesn't get sent in soon, I don't know, I may have to just start the game without him to make sure it gets going.
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July 18th, 2009, 05:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Sorry about the game disappearing. Ironically it was a twist on the previous problem - this time the issue was that the .map file had spaces in its name! Anyway, fixed, and you don't need to rename any files or anything. I will do some maintenance on the LlamaServer soon to prevent such issues coming up again. It is in need of some TLC at the moment.
The game has just started now, so you should all be receiving your first turn files any second. Have fun!
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July 18th, 2009, 06:36 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Oh... the .map, not the image. Heh, I wasn't aware of that, sorry. The original had spaces in the name so I didn't figure it would be a problem. Well, now I know better....
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July 18th, 2009, 07:29 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Wow, first turn and it says Arga Dis cheated
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July 18th, 2009, 07:58 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Hmm yes I don't really know how I cheated, but it says I did somehow. Perhaps we should restart the game with me sending in a revised pretender? If you guys are okay with continuing, so am I.
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