.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 11th, 2010, 08:53 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
I'm playing them now in Utopia under 1.6, but it's not really a good game to judge them on, since money and resources are set to 250%.

They seem fine to me, though with perhaps less flavor, but when you can recruit 30 Knights of Avalon in one turn, it's kind of hard to judge what they would be like in a normal game
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #2  
Old January 10th, 2010, 04:26 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Sombre View Post
Could reduce enc on the blacksteels but increase resource cost even more. That would make the units distinct.
Agree. It seems like a logical way to do it.
Reply With Quote
  #3  
Old January 11th, 2010, 01:57 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Nations under CBM 1.6

Its debatable that CBM actually weakens Man a little, since it moved Flaming Arrows to ench 5.
Reply With Quote
  #4  
Old January 11th, 2010, 03:14 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Nations under CBM 1.6

That's strange. I fired up a test game with MA Man under CBM 1.6 and didn't see wardens at all. Were they removed from the capital?
Reply With Quote
  #5  
Old January 11th, 2010, 11:21 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Nations under CBM 1.6

You must have had a mod conflict (or anything...) because I could swear (almost ) I've seen them as recruit anywhere troops.

I'm perfectly sure you can't have a troop recruitable everywhere but not in the capital !
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #6  
Old January 11th, 2010, 11:42 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Nations under CBM 1.6

Well I do have BI (Better Independents) on as well. No other mod.
Reply With Quote
  #7  
Old January 11th, 2010, 11:48 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Nations under CBM 1.6

ok I ran some tests. BI 2.1 conflicts with CBM 1.6 and removes wardens altogether.
Reply With Quote
  #8  
Old January 11th, 2010, 01:25 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Nations under CBM 1.6

I really appreciate QM's work on CBM but I must say I dislike the changes made to MA MAN. Specifically making warden recruitable in all castles is bad. I mean who needs yet another run-of-the-mill EN bless nations?- And why commit this to MA Man who was weak but had flavor. Now it's less weak but has no flavor. Who will ever want to recruit them archers or knights of Avalon under a strong bless?

Man could have been made stronger by giving it Merlin (S3+3 random picks) and Morgan Le Fay (s2d2n2?) heroes and by making mothers cheaper (100g) or have +2MR (so that they won't get MHed to death in mid-late game. It could have been tweaked in any other way, but making it another bless nation for me kills the last residues of fun it might have had.
Reply With Quote
  #9  
Old January 11th, 2010, 07:59 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
I really appreciate QM's work on CBM but I must say I dislike the changes made to MA MAN. Specifically making warden recruitable in all castles is bad. I mean who needs yet another run-of-the-mill EN bless nations?- And why commit this to MA Man who was weak but had flavor. Now it's less weak but has no flavor. Who will ever want to recruit them archers or knights of Avalon under a strong bless?

Man could have been made stronger by giving it Merlin (S3+3 random picks) and Morgan Le Fay (s2d2n2?) heroes and by making mothers cheaper (100g) or have +2MR (so that they won't get MHed to death in mid-late game. It could have been tweaked in any other way, but making it another bless nation for me kills the last residues of fun it might have had.
I particularly like the idea of Morgan/Morgana Le Fey (who would cause unrest), and perhaps some of the more famous arthurian knights (Lancelot, Gawain, Galahad, Tristam, Percival, etc) or perhaps a generic multihero: Knight of the Round table
Reply With Quote
  #10  
Old January 11th, 2010, 08:04 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
I really appreciate QM's work on CBM but I must say I dislike the changes made to MA MAN. Specifically making warden recruitable in all castles is bad. I mean who needs yet another run-of-the-mill EN bless nations?- And why commit this to MA Man who was weak but had flavor. Now it's less weak but has no flavor. Who will ever want to recruit them archers or knights of Avalon under a strong bless?
...
It could have been tweaked in any other way, but making it another bless nation for me kills the last residues of fun it might have had.
Agree on this.
Another thing - EA C'tis got the price on their Hierodulae reduced again. I think this is completely off-target: they aren't recruited not because they are too costly, but because they are worthless. So the fix should be to give them some worthwhile ability, not reduce their price (even at 0, they would still require fort-turn - and High Priests pray better, bless better and can find lvl 2 holy sites...). In keeping with what they actually are, I'd think that the best ability for them is to produce (via summon or domsummon) some lizardmen units - I'd say normal lizard troopers/dancers/other Hierodulae or Princes at different domsummon levels.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.