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March 30th, 2010, 06:14 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: EA Oceans of Land - (Noob game) [full]
Just a quick note on offensive global enchantments and NAPs.
Something like Utterdark and BoT will almost always be seen as a violation of a NAP and justification for immediate reprisal, but something like Wrath of God may not be, and something like The Wild Hunt or the admiral guy almost certainly won't be. It is of course best to talk with your treaty partners before casting a global which will negatively impact them, but if your ally does drop something kind of inconvenient, you might consider your allies intentions in casting it and his ability to target it.
(Wrath of God is strongest in caster's dominion, so if his dominion doesn't impinge on your lands, its not as threatening to you. Wild Hunt cannot be steered at all, and effects random commanders, so he isn't trying to specifically attack you. it may be worthwhile in such cases to formally announce ending the NAP instead of considering it broken, or it may be worthwhile to press your ally for an accomodation regarding it - such as a fee every time the global targets you.)
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March 30th, 2010, 07:11 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: EA Oceans of Land - (Noob game) [full]
Earcaraxe, I understand your point and sometimes you can OVER CORRECT for anything.
However, The binding part of the nap. You have never been in a game that an argument goes on in the game forum for 3 days and gets VERY bitter because someone has broken or misunderstood a Nap in the amount of turns or the provisions etc. It spoils the game for the rest of the people and sometimes brings in other comments that start bad blood.
So, most of us have found that the 'easiest' way to stop those kind of arguments is to put the Nap provisions (if any) and the amount of time in the forum for all to see...IF you want it to be 'binding'.
Just because it is in the forum doesn't mean someone WON'T break it, it just means that the Nap breaker is exposed for who he is, and some of the people will either put 'Sanctions' Financial or otherwise, hit him with spells like hurricane, monster boar, or outright take the side of the other Nation and break off ties and attack.
Depends on your outlook, but for the most part it goes to how you view that person when playing with him agian. I mean, even if you think it is ok to break a nap, you will still keep an eye out for him in another game. I guess that is all it does.
As far as the 10 turn rule goes, it is a 2 sided coin. Example, my first MP game I got the bad luck to be placed close to Argatha. I played Marverni and had Baal's guide in my lap and eager to go. On turn four, while my army was trying to get my expansion going and was away....Argatha stumbled upon my capitol and I was for the most part out of the game (I managed to last 12 turns). It was a miserable experience for a first game and I learned absouletly nothing except to perhaps be too cautious.
I have played in 2 10 turn Nap at start games, and both I think went well. While I agree with my friend Trumanator, I also think that it gives a new guy at least a chance to get going and maybe defend himself a little and see what it is all about.
Early rushers are early rushers, and they will just have more time to prepare. Turtles will still turtle and give them more time to prepare. And new guys will stumble around some and give them more time to find there balance.
So I guess it took a dissertation to say I agree with Yko's thinking. IF the majority wants it, we will have it, I can take care of myself either way so I have no axe to grind.
BTW, it is not MANDATORY that you put the Naps in the forum, just no whining if you get stabbed in the back if you have a private Nap. I myself usually have both kinds.
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March 30th, 2010, 09:14 AM
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General
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Join Date: Oct 2007
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Re: EA Oceans of Land - (Noob game) [full]
Here is another For the Record moment: For the record, most games do not specifically intend to operate like this (this being grudge's above post). Some games do, like this one. Most games with binding diplo don't tell you to post NAPs on the forum though. So if you do this in a normal game, don't be surprised if you're the only one  . Even if you do that though, it could be awfully hard to prove that the person actually attacked you without ending the NAP properly first.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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March 30th, 2010, 11:42 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
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Re: EA Oceans of Land - (Noob game) [full]
I also disagree with this 10 turn no rush rule. 10 turns might not sound like a lot, but in a game like this that doesn't offer much room for expansion, 10 turns can be enough to get you stuck if you can't attack anybody but indies. also all of the "powerhouse nations" have been banned from this game, barring Sauromatia. so it's not like there is some crazy dual blessed jags/niefel giants/palashankas/etc to fear... moreover, such a rule is almost non existent in most other games out there, if you want this to be a learning experience you need to make it as close as other games, not impose tons of special rules that are very game specific...
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March 30th, 2010, 02:27 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: EA Oceans of Land - (Noob game) [full]
These are the rules he wants, it is his game and I have had conversations about them, some supportive some corrective.
You signed up for THIS game, so I guess the rules will apply to this game, If you feel you can't or don't want to play by them as you will not receive anything beneficial out of it, then I suggest politely that you withdraw and look for a more experienced game that will suite your needs.
The rules are there and the vote looks like it is in favor of a 10 turn no war start. I am just his spokesman, and as I said, I can take care of myself so I could really care less if I am rushed, I am more concerned with the other new guys in here to give them a chance.
This isn't directed at you specifically, it is just answering your post.
Look guys, this is a little different game, check the threads as EVERYONE is trying to make a game that is not the same old thing. Ysk is doing his best to accommodate everyone while making a fun game, give him a chance before judging this as it could turn out to be really fun. This isn't RTW or SP, and as you play this you will have to adapt because it is somewhat different.
I think this will make it easier to play the next 'normal'game. So, for those that want to continue, we start Friday, for those having second thoughts, we have an alternate list waiting to see if a spot opens up.
Just let me know if you have changed your mind. Thanks and I think you will get a kick out of this game if you give it a try. 
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April 1st, 2010, 05:27 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: EA Oceans of Land - (Noob game) [full]
Just posting to remember you to send your pretender
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April 1st, 2010, 08:55 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: EA Oceans of Land - (Noob game) [full]
Thanks Swan....
YEP, tomorrow is Friday and first turn (we should be able to get a few turns in over the weekend (I know it is Easter) but we have to have all our Pretenders in to start the game...so look at them agian, redo them if you want...but get them in...PLEASE.
The vote was pretty overwhelming FOR the 10 turn no fixed NAP between all nations at the start (Hostilities can begin on turn 11).
This is pretty straight forward and common sense AND accidents will happen (such as 2 armies not seeing each other and both attack the same indie province that there is no remedy for).
The 2 most important things are...
1. No outright attacking of each other or provinces already claimed by another nation.
2. You can not attack a province that borders another nations Capitol. Agian, accidents happen as we are flying pretty blind at the start. IF that would occur the attacking nation MUST withdraw the next turn and leave NO PD in it. On turn 11 if it is still under your Banner you may fortify it and claim it as your own.
In order for it to qualify being next to your Capitol, you must be able to move DIRECTLY into the province from your CAP. Mountians and Rivers may block that movement and does NOT count as being next to Capitol, so use the button (I forget the number) that turns ON the lines that radiate out of any province you click on.
If anyone knows the number, feel free to chime in, otherwise it is in your manual.
If any questions, NOW is the time to ask...
Get ready gentlemen and lets all have an interesting and spirted game. Good Luck to all.... 
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April 1st, 2010, 09:06 AM
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Private
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Join Date: Jan 2010
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Re: EA Oceans of Land - (Noob game) [full]
It is "8"
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April 2nd, 2010, 07:08 AM
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Corporal
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Join Date: Oct 2009
Posts: 190
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Re: EA Oceans of Land - (Noob game) [full]
Ok people I am back!
RL statement:
A lot of things happen at the same time here and I am pleased to announce that while I was abroad we have received a new member in our family! My brother in law and his wife were blessed with their very first child. A boy named Sam and he weighs 3500 gr. Mother and child are healthy, although giving birth was a bit of a chore for the mother and they had to change from a normal delivery to a caecarean delivery.
She is recuperating in the hospital still, so that's where they keep the baby at the moment as well, but with a bit of luck both mom and Sam can go home tomorrow morning.
After I set all this up and fire up the game I go to take a first visit to meet the little one. I have become 'Uncle' for the first time!
I will be back tonight at the earliest to turn in my next turn if it would be there already, so there is not much delay -if any-.
Now for the game. I see the vote is in favour of the 10 turn no hostilities at the start limit. Grudge has lined out what can and cannot be done in these turns.
The reasoning behind this 'rule' is clearly put down here by Grudge so I do not feel the need to go over it again. The game will start in a few minutes.
I will focus on getting the game off the ground first now. So we are a go.
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April 2nd, 2010, 07:17 AM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Re: EA Oceans of Land - (Noob game) [full]
Congrats on the new family member
Looks like we are still one short. I would love to stay up and kick off the first turn but its 22:16 here and I'm stuffed. I'll stay up for 15 more mins and then go to bed.
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