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  #1  
Old November 17th, 2010, 04:19 PM

rdonj rdonj is offline
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Default Re: CBM 1.7 released

Is there any particular reason that the heims couldn't just be given a dousing bonus to make up for the lack of blood magic? It seems a simple enough fix without introducing complicated and weird new mechanics.
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Old November 17th, 2010, 04:07 PM

Valerius Valerius is offline
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Default Re: CBM 1.7 released

Squirrelloid's balance mod also removed SDRs and Jack_Trowell suggested giving Vanjarls/Vanadrotts a dousing bonus. I think this is an excellent solution. They get the bonus without having to spend 3 blood slaves (or 5 without a hammer) and a mage turn to forge an SDR but the restricting factor with Van's blood hunting is that you have to pay 280 gold for the mage so I don't think giving them a dousing bonus really changes game balance.
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  #3  
Old November 17th, 2010, 04:19 PM
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Soyweiser Soyweiser is offline
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Default Re: CBM 1.7 released

I agree with Valerius. But I also think the dousing bonus really needs an icon.
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  #4  
Old November 21st, 2010, 04:52 AM

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Default Re: CBM 1.7 released

SDRs give +40% chance, +1 level of B gives +20%
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  #5  
Old November 21st, 2010, 05:39 AM

llamabeast llamabeast is offline
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Default Re: CBM 1.7 released

That's not true earcaraxe, they exactly the same effect.

That's a good point about the empowering, might well be worth it sometimes.
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Old November 21st, 2010, 10:04 AM

earcaraxe earcaraxe is offline
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Default Re: CBM 1.7 released

are u sure llama?

i have found this: http://www.freewebs.com/sunraybe/faq.html
(it may be outdated, but if it is, then what is the real formulae?)

i made some testing with bloodhunting abysian warlocks.

form: for instance "23db 11db B5 sdr =100" means 11 warlocks with sdr averages 100 slaves on 23 tries.

20db 2db B4 sdr =16,35

20db 2db B4 =15,1

20db 2db B3 sdr =17,05

10db 2db B2 sdr =13,6

10db 2db B2 =10,5

10db 2db B3 =13,8
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  #7  
Old November 21st, 2010, 12:48 PM
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Quitti Quitti is offline
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Default Re: CBM 1.7 released

Vanheim (EA+MA) have expensive (though sacred) and crappy mages. B1 easily achievable at high price. It doesn't seem that they were meant to be a heavy blood nation, more like dabble in it for additional benefit - but the problem probably is that air itself is quite crappy, and the van troops are not actually top tier cost/effectiveness wise while not bad per se. They'd benefit from heavy investment in blood, which would require the aforementioned dousing bonus added to vanjarls/vanadrotts, or another way to boost them might be to add a cheap-ish nonsacred human mage (n1e1 witches, n1+0.1 forest wizards or w/e) to help them with research and diversity.

Also I agree with Squirreloid about MA Ulm @ cbm 1.7. Who wouldn't want easy +5e from early-midgame for themselves? It's not like Ulm can defend themselves in the late game either though with their national troops and mages. Black priests drain immune + recruit everywhere might help the problem (iron darts/blizzard casters), as would boosting up the master smith random to 25% or even 50%.

edit: and also boosting the stats of the normal troops. Make them base enc1 or 2, add in 1-2 attack for all of them. They're supposed to be THE human troops of the game who don't tire from combat and are exceptionally good at it. Armor revamp was a good step forward, but it (almost) equally boosts all other heavy armor nations in the game.
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Old November 21st, 2010, 05:01 PM

NooBliss NooBliss is offline
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Default Re: CBM 1.7 released

Give Ulm some time. Their troops are not really bad - Ulm has got these knights for early expansion, and their troops are cheap and tough, so with several castles to recruit from you can actually build good military.
In Kings of Drama Ulm seems to do just fine at the moment.
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Old November 21st, 2010, 05:17 PM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by NooBliss View Post
In Kings of Drama Ulm seems to do just fine at the moment.
Did you consider that they had the elephant corps from turn 1 for themselves. Did you also consider that it's an expert playing the nation instead of a mediocre player? Did you also consider that while we don't know what's going on in there, he might've had easy start. One game does not make statistics. Especially the first 4 turns of one.
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Old November 23rd, 2010, 05:11 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.7 released

That's exactly why I am saying 'give Ulm some time before declaring it too weak'.
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