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August 5th, 2011, 04:01 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I might be a noob (in MP), but I do not have to be educated by my enemy 
That just feels like not being taken seriously. And I still hope that you will regret that.
I figured by myself that I have Lord Wardens with MR 16. But thanks for the information about the rainbow armor, didn't know about its MR buff. But its rather weak as armors go.
I have to deal with some Barbarians and a Vampire count for now, but I will come back to you, fear not.
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August 5th, 2011, 04:07 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
BTW: If I have a unit with multiple attacks, does it have to check multiple times against petrification.
And your tests, do you do them in a special tool, or do you set up battles in an editor? Or is it just SP games you use for testing?
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August 5th, 2011, 05:06 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
I might be a noob (in MP), but I do not have to be educated by my enemy 
That just feels like not being taken seriously.
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No offense intended; just being conversational. Anyway, it doesn't sound like I'm telling you much you don't already know. And even aside from that, I'm not telling you anything about about my strategy or my plans. As far as the gorgon goes, you still need to catch her in order to use any of this. And the gorgon is just one unit - I've got some other plans in mind that of course I haven't volunteered any info on.
Quote:
Originally Posted by Olm
BTW: If I have a unit with multiple attacks, does it have to check multiple times against petrification.
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Pretty sure each attack generates a check.
Quote:
Originally Posted by Olm
And your tests, do you do them in a special tool, or do you set up battles in an editor? Or is it just SP games you use for testing?
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I'll just set up a game on small map with two or more nations (no AI nations as that would be annoying). Then I'll recruit or summon the units needed for each side and script the battle as normal. If I want to run the test several times (perhaps with small changes each time) I'll backup the game before the battle occurs so I don't have to set everything up again. Here's a link to the debug mod, though I haven't actually used it. Looks like it might be a few versions old so spells added since then would still need to be set to 0.
Last edited by Valerius; August 5th, 2011 at 05:32 PM..
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August 5th, 2011, 10:07 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I'm packing for my vacation now. So, I suppose it is also time to request that the hosting interval be changed to 48 hours at least until I get back on the 13th.
As my turns don't take very long right now, it is mostly just a matter of internet access which may be as easy as using my 3G bridge or as cumbersome as heading into town to use the Wifi connection at the library. In any case, 48 hours should be doable.
If for some reason I stale once. Don't worry yet. Help should be on the way. I have a friend lined up ready to step in for me if for some reason I can't connect to the internet at all. If I stale twice, that likely means I can't get in contact with him either and will likely not get a turn in before the 14th.
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August 6th, 2011, 12:25 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
We've actually been on 48 hour hosting for the past 10 turns but it hasn't been noticeable since we've still kept up a 24 hour pace.
If your friend isn't on the forums please send me their email address. If you want, I can keep an eye on the server and if I don't see your turn I'll assume you don't have Internet access and switch it to their email. However, if they don't submit a turn how would you like to proceed? We can pause the game or slow it down so you only have a couple of stales or look for a short term sub.
Enjoy your vacation!
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August 6th, 2011, 07:11 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Well that gorgon seems a little bit overpowered.
Now I see why you want max level 6 research. So nobodoy can have any SC's, (except you with you invincible gorgon that killes 50 units every round
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August 6th, 2011, 03:02 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Wow, great battle. But I wonder how that would have ended with 20 mages casting Mind Burn. MR 17 is not that much. And just a hint to Arco: Antimagic (MR +4 to all allies) should drastically reduce your losses due to petrification.
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August 6th, 2011, 03:31 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
Wow, great battle. But I wonder how that would have ended with 20 mages casting Mind Burn. MR 17 is not that much. And just a hint to Arco: Antimagic (MR +4 to all allies) should drastically reduce your losses due to petrification.
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Yea its my fault for not giving them mage support. But I don't understand why he was immune to trample.
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August 6th, 2011, 03:49 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by ghoul31
Yea its my fault for not giving them mage support. But I don't understand why he was immune to trample.
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She's size 4 so the chariots couldn't trample her. She's also got awe so between that and their low MR killing them quickly the elephants didn't get many hits on her (not enough to pop mistform).
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August 6th, 2011, 03:07 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I caught that gorgon in action as well. All I can say is: Wow.
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