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  #101  
Old October 11th, 2023, 03:52 PM
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Default Re: Omaha Beach - Scen #9

I switched to MBT and am running a similar test to above, will post if any junk pops on MBT.
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  #102  
Old October 11th, 2023, 03:56 PM

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Default Re: Omaha Beach - Scen #9

Could it be related to battle damage somehow?
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  #103  
Old October 11th, 2023, 04:16 PM
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Default Re: Omaha Beach - Scen #9

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Could it be related to battle damage somehow?

It could be related to anything that happens in the game....... that is what we are trying to find out

What kind of " battle damage" are you thinking of ?
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  #104  
Old October 11th, 2023, 04:28 PM
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Default Re: Omaha Beach - Scen #9

MBT has the same issue

15500 points (both sides)
USA vs Soviet Assault
June 1989
same params as DRG's sans above.

Junk on the left.
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  #105  
Old October 11th, 2023, 06:34 PM
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Default Re: Omaha Beach - Scen #9

Yes we know MBT and WW2 will have the same issues as the code is by design, identical so maps can be swapped

Here is something to test
I got it down to seeing junk with 5250 defender points

Try a pure armour battle with 6000 defender points....... just buy armour..... no arty.... no infantry and I put the battle on a dead flat level one green grass map....nothing but green grass

Turn 7..... NO JUNK

This thing is starting to get "annoying". this ***MAY*** be terrain related but if it is it is realted to the orginal terrain that was used by V1 not the newer stuff


Look at the terrain that does appear as junk .......it's all "basic" terrain nothing "fancy"
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  #106  
Old October 11th, 2023, 09:38 PM

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Default Re: Omaha Beach - Scen #9

It's possible the junk isn't making the game crash, as I've seen "grassy junk" hundreds of times, and I've witnessed the game crash only a dozen times or so over the years. Something else could be making the game crash and the junk has nothing to do with it. It could be just a coincidence, giving us a false lead.
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  #107  
Old October 11th, 2023, 10:17 PM
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Default Re: Omaha Beach - Scen #9

I have a vague memory of sometimes seeing the junk like forever, but taking no notice of it as it never affected game play - and I usually play on green maps, and also - never any really huge scenarios especially those ones with a gigantic barrage and air show at the beginning!. Never saw any crash, or I would have been on that.

The junk was always the green hex edge tiles - no idea what was stuffing these into the smoke array, but have made a quick fix to sweep out any tiles that arent in the correct range for smoke tiles out of that array before displaying it, seems to work, copied to Don to test.
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  #108  
Old October 11th, 2023, 11:38 PM

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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Ts4EVER View Post
Could it be related to battle damage somehow?

It could be related to anything that happens in the game....... that is what we are trying to find out

What kind of " battle damage" are you thinking of ?
I mean the craters and stuff. I assume when those are made the hexes have to be "updated" somehow? Might be something goes wrong there, maybe hexes with the wrong number also are affected.
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  #109  
Old October 12th, 2023, 06:07 AM
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Default Re: Omaha Beach - Scen #9

Yes, the cratering IS something I was working towards but testing for something like this needs to be methodical and I had not got to damage yet

There may be good news. Andy has passed on a potential fix to me to test but I have to be out most of the day

We will keep everyone informed and IF this does elliminate the junk the next step is to see if that stops the crashes
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  #110  
Old October 12th, 2023, 03:35 PM
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Default Re: Omaha Beach - Scen #9

I am in the process of running tests with the code Andy sent me and SO FAR it appears to have fixed the edge junk problem. All the saves I had made that had showed edge junk now do not show it

What I am doing now is let the scenarios where junk was seen that crashed run and that is going to take awhile
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