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August 6th, 2005, 03:44 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re:
Now I can see it. I seems to have answered a post from NTJedi. I suppose there was a removed post or something.
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August 6th, 2005, 06:38 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re:
In fact, it is a minor forum bug: every time a page is full, a new page is added. The new page won't have any visible posts on it before yet another message is posted.
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August 7th, 2005, 01:41 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re:
Actually, on the bug thread, it happens much sooner, sometimes three messages before the next page should have even been created.
Atleast from where I'm standing
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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August 15th, 2005, 06:20 PM
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Private
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Join Date: Nov 2003
Location: Sweden
Posts: 45
Thanks: 0
Thanked 1 Time in 1 Post
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Re:
Here is interesting bug i have never heard of. I had one of my abyssian slayers lose an arm and later when i gave him a fire plate he kept his chain mail cuirass as well and ended up with 21 in protection instead of 12 as he should have.
Guess being one armed isn't so bad after all
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August 21st, 2005, 01:12 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Vanishing Berserk Status
Disappointing little bug : sometimes a commander or unit will already have gone berserk, be sitting there fighting after the rest of the army has routed, and then... Berserk goes away, lowering strength, protection, etc, and causing the unit to run away when it never should have.
Seen it before, and just had it happen with a berserk+7 commander in a test game.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 22nd, 2005, 09:55 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Graphics glitch
Does anyone else get a strange shimmering effect on the bottom edge of the maps?
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August 28th, 2005, 12:08 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
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-preexec does what exactly?
The help text made me think that -preexec would go off once per turn, before the new turn is generated, and -postexec would go off once per turn, after the new turn is generated. But in practice, -preexec seems to do nothing at all and -postexec seems to work as I expected.
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August 28th, 2005, 04:17 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: -preexec does what exactly?
Quote:
Disappointing little bug : sometimes a commander or unit will already have gone berserk, be sitting there fighting after the rest of the army has routed, and then... Berserk goes away, lowering strength, protection, etc, and causing the unit to run away when it never should have.
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If a berserk unit passes out from fatugue, they wake up not berserk. I don't think that's a bug, although I haven't found reference to this in the documentation anywhere - thus making it a "hidden feature".
-Frank
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September 23rd, 2005, 06:06 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re:
another global bug.
we are using the combined balance mod, but the only change to one of the spells was lowering the path requirement for mechanical militia.
Situation: only globals cast so far were (in order) mother oak, mechanical militia, stellar focus.
My pretender then cast gift of health. everyone got the message that it had been cast, along w/ appropriate flavour text; but it did not exist in the globals screen. Moreover, mechanical militia also ceased to exist. While it is possible that AI c'tis cast a dispel, this seems highly unlikely since its pretty early, and hard to believe that c'tis had the astral. Most likely, I think these two occurrences are related somehow.
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October 1st, 2005, 07:55 AM
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Corporal
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Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
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Re:
I equiped a black servant with bane venom charm. His first turn he spent in a neutral province, that had no defenders as I had just lesser horror'd it to clear defences.
The message stated he had killed 270 people. upon selecting him to move him again, he had gained 25700XP and was top of the hero list with a special ability, though his kills were listed as 0.
Spiro
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