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  #1091  
Old August 10th, 2002, 11:30 PM
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Default Re: Babylon 5 Mod

tada post #1100

Anyway, on a more serious note... are the zips supposed to contain the pictures for all the races (ships, portrait, etc)? I just downloaded and unzipped the three files from... PBW I think, and there were no pics for races. Its v1.49.30. Is there a file I'm missing?
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  #1092  
Old August 11th, 2002, 12:50 AM
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Default Re: Babylon 5 Mod

There is a fourth zip, in the shipset section
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  #1093  
Old August 11th, 2002, 01:02 AM
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Default Re: Babylon 5 Mod

JimBob: the Shag'Toth stole their souls

[ August 11, 2002, 00:04: Message edited by: pathfinder ]
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  #1094  
Old August 11th, 2002, 02:09 AM
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Default Re: Babylon 5 Mod

Oh this is something that really makes me sick. A question was asked about the movie LOtR (Legend of The Rangers)where Epsilon 5 was not seen in the back ground at the end shot where Babylon 5 was. This was the response.

Quote:
When they were moving into post production GVFX asked Warner Bros. Television for the original special effects computer files for Babylon 5 and Crusade - which by contract had to be returned to the studio by the SFX companies working on the show at the end of each season. That's when it was discovered that someone at Warner Bros. had mistakenly dumped said computer files, during routine "house cleaning" of the archives. None of the existing ship models, planets, background plates or other source files from Foundation Imaging or Netter Digital remained. GVFX had to build everything used in the movie "from scratch". Since they had a drop-dead air date and a limited budget, there simply wasn't time or money to reproduce everything they wanted to use in the movie and still deliver the film to Sci-Fi on time. Epsilon 3 was a casualty of the FX screw up.
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  #1095  
Old August 11th, 2002, 06:50 AM
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Default Re: Babylon 5 Mod

OK everybody, the game settings that I suggested were what I would prefer in a SE4/B5mod game. I'm willing to play with other settings or changes in our PBW game. Just wanted a chance to put fore what I thought was a good media for a SE4/B5 mod game.
Still think having most players start with rock/oxygen and only colonizing breathable planets is the way to go.

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  #1096  
Old August 11th, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

I still think that the victory conditions should be dynamic, with no pre-set conditions.

Only home atmosphere leaves a lot of empty planets out there. This doesn't hurt me, as I won't be able to colonize anything anyways.
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  #1097  
Old August 13th, 2002, 05:57 PM

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Default Re: Babylon 5 Mod

Hi, i'm wondering if the ai can use jump gate tech if it gets it's hands on it, eg. would it use a jump drive to get to another sector or would it just move normaly?

You probibly have discused this before, (it is a major point for the game) but...

I'm thinking about this because i was wondering if you could implement it so the game starts off with no warp points and you have to research jump points and jump drives but have jump drives which are cheeper and smaller than the one you have now, have it a low level tech which the ancients have allready and others can research quite easly. At the moment i tried to re-create a Earth battle cruiser, jump drive and all. It ended up costing me 64,000 minerals just to build, becase of how much jumpdrives cost.
You could make it so some races have better jump drives than others, in one b5 episode it's said that the white star ships have a jump drive even though other ships of it's size don't, they use this to their tatical advantage and so should you.

I'll be back on soon to carry on but for now any responce?
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  #1098  
Old August 13th, 2002, 06:20 PM
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Default Re: Babylon 5 Mod

ISTM that "Only colonize own planet type" would be better than "only own atmosphere".

The Moon and Mars are certainly significant colonies, and they do not have an oxygen atmosphere.
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  #1099  
Old August 14th, 2002, 01:11 AM

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Default Re: Babylon 5 Mod

I've found a bug, If you research jump gate tech lev 1 you get level 1 jump gate and level 4 jump gate!
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  #1100  
Old August 14th, 2002, 06:40 AM
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Default Re: Babylon 5 Mod

The setting for the PBW game are only what I would want. Please post what you would like in the B5mod PBW. Val, then can review all the different settings and get an idea what we would like.

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