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August 8th, 2007, 01:47 PM
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Private
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Join Date: Sep 2002
Location: North Wales
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Re: Balance Mod
hi Kwok
There is no file there.... or am i really being thick.."answers on a postcard..."
Drew
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August 8th, 2007, 02:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod
It's attached to the first post in that thread.
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August 8th, 2007, 02:15 PM
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Private
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Join Date: Sep 2002
Location: North Wales
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Re: Balance Mod
Kwok could you post here or on your web site... im really having a bad day cant get at it at all.
NOTE TO SELF LOG IN!!!!!!
Thanks
Drew
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August 8th, 2007, 07:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Balance Mod
An alternative download for the intel script is here:
http://www.captainkwok.net/files/scr...telligence.zip
Extract to your Balance Mod's data folder.
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August 9th, 2007, 02:58 PM
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Sergeant
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Join Date: Nov 2006
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Re: Balance Mod
In the BM can you use Intel actions that you have not researched, yet?
For example: At Intel 1. Can I lend Intel Points to a ally even though lending Intel requires level 5?
If I'm at Intel 1, then choose "Sabotage Empire wide" will I carry out the action like normal, not at all or at a diminished rate?
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August 12th, 2007, 12:04 PM
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Corporal
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Join Date: Feb 2005
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Re: Balance Mod v1.09 AI Update
Quote:
RCCCL said:
Kwok:
I haven't tested this in a game with out the balace mod, but when you select multiple ships and then change systems to issue orders, it clears the selection of ships, I've had to either put the ships into fleets and then disband them when they get to the destination, or issue orders for a single system ie: warping through a warp point, then after those are done issueing orders for the new sytstem.
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It's not a balance mod bug, it's the same in stock.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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August 17th, 2007, 03:20 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Balance Mod
Greetings.
I'd like a couple of testers to try out the next version (v1.10) of the Balance Mod. I just need some feedback to see how the AI is doing under different game setups etc.
Send me an e-mail or PM with your contact info if you're interested...
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August 17th, 2007, 04:26 PM
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Colonel
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Join Date: Jan 2001
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Re: Balance Mod
Would these new AI files work in an ongoing game or only in a new game?
At the moment I am in two large games, where it would be interesting to see differences in the AI (especially regarding attacking warp points as I mentioned earlier), but I am afraid I don't have the time to start new games.
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August 17th, 2007, 04:40 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Balance Mod
It'd have to be a new game, v1.10 is not compatible with earlier versions. But, the updated AI scripts should be ok if you just wanted to swap them in.
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