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November 17th, 2003, 04:34 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by gosho mladenoff:
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Maybe someone's mentioned this before, but I couldn't create a regular colony ship because the the colony ship is only 101kt, and the colony module was 730?!!! I had to wait several turns before I could create a fast colony ship. This is my first time playing this mod, and I thought that was unusual. How can one correct this?
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The colony ship has an integral colony module built in which has 1000 cargo to carry 1 pop.
just design the colony ship without the component and it will work fine..
ggm
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Thanks for the info. I wasn't sure what was going on.
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November 17th, 2003, 04:42 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
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In regards to specific data from other MODs to include Rollo’s labor and concepts, I do believe to maintain integrity you would need his expressed permission to offer any of Devnull’s labors and concepts to others.
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Which he would give at the drop of a hat... Of course, he is not the one that made those missiles, but he is technically the one in charge of that mod these days.
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I hope you understand what I am attempting to say here
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Of course. That does not mean I have to agree with you though. If you want to use ideas from Adamant, go right ahead. Just list me in the credits (or better, just include the Adamant Mod Readme + Credits files), and all is well. It is not as if every single idea in Adamant was my own. Now, if you were to simply copy Adamant Mod and rename it, claiming it as your own, that would be a problem. But using ideas from it is not an issue. Borrowing a few ideas from a mod does not compromise anyone's intellectual integrity, especially if you give credit!
Did you see PvK, Rollo, SJ and others complain about Derek's Mod that was made a while ago combining Proportions, Devnull, P&N and other mods? No! In fact, they even offered assistance.
[ November 17, 2003, 14:47: Message edited by: Imperator Fyron ]
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November 17th, 2003, 04:49 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
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November 17th, 2003, 04:55 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Since Devnull was a combination of a lot of people's ideas on the forums (plus a few of Devnullicus'), I think those "founders" would not object to it either.
[ November 17, 2003, 14:55: Message edited by: Imperator Fyron ]
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November 17th, 2003, 05:09 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by Imperator Fyron:
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In fact, they even offered assistance.
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Derek had permissions; this is my argument.
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Of course. That does not mean I have to agree with you though. If you want to use ideas from Adamant, go right ahead. Just list me in the credits (or better, just include the Adamant Mod Readme + Credits files), and all is well.
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You do have the right to offer your data Fyron, but others may have issue with you offering something that is not yours to offer.
= = = = =
Please, lets move on.
I really need more player input on the culture values used for v4.11
[ November 17, 2003, 15:10: Message edited by: JLS ]
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November 17th, 2003, 05:13 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
While we all would like to see more different missiles, I disagree that seekers are only for earlier game.
1st, small ships are very usefull in AIC, because of speed, combat bonuses and AIC' economics. But it also reduces the effect of large mounts and suddenly the missiles' damage looks attractive !
2nd, Mixture of fighters and missiles rules. It is possible to saturate the point-defence even in large fleet battles. Just MHO.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 17th, 2003, 05:19 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
While we all would like to see more different missiles, I disagree that seekers are only for earlier game.
1st, small ships are very usefull in AIC, because of speed, combat bonuses and AIC' economics. But it also reduces the effect of large mounts and suddenly the missiles' damage looks attractive !
2nd, Mixture of fighters and missiles rules. It is possible to saturate the point-defence even in large fleet battles. Just MHO.
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Agreed Oleg, above and with Drones, Missile Sats and Missile Weapon Platforms any Player, be them Human or AI can saturate a battlefields environment with se4 seekers.
[ November 17, 2003, 15:22: Message edited by: JLS ]
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November 17th, 2003, 05:35 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
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Derek had permissions; this is my argument.
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Ok... that is not much of an argument... go ask permission, problem solved!
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You do have the right to offer your data Fyron, but others may have issue with you offering something that is not yours to offer.
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I have not offered anything that is not mine to offer.
[ November 17, 2003, 15:36: Message edited by: Imperator Fyron ]
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November 17th, 2003, 05:41 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by QBrigid:
JLS if we add some research to the Artisans, other then the Xenophobes and Politicians, this will give an alternate choice for Science. A little combat on the Xenophobes would not hurt
Name := Scientists v4.11
Description := The majority of the given population are devoted to scientific endeavors.
Production := -5
Research := 15
Intelligence := -15
Space Combat := -5
Ground Combat := -5
Name := Politicians v4.11
Production := -5
Research := 5
Intelligence := 5
Trade := 10
Space Combat := 3
Ground Combat := -5
Happiness := 3
I suggest:
Name := Artisans
Description := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production := 0
Research := 5
Ground Combat := -10
Happiness := 8
Name := Xenophobes
Description := A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Research := 5
Intelligence := 5
Trade := -20
Space Combat := 5
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PBW inexperience aside QB, your suggestions does have merit.
Thank you
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November 17th, 2003, 10:46 PM
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Sergeant
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Location: USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
While we all would like to see more different missiles, I disagree that seekers are only for earlier game.
1st, small ships are very usefull in AIC, because of speed, combat bonuses and AIC' economics. But it also reduces the effect of large mounts and suddenly the missiles' damage looks attractive !
2nd, Mixture of fighters and missiles rules. It is possible to saturate the point-defence even in large fleet battles. Just MHO.
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Missiles, Drones and Fighters are great in AIC and when you plan on large ships, good Combat Sensers and ECM is a must. I like this because a rush to Battle Cruiser will need much more then just the big ship with heavy guns.
[ November 17, 2003, 20:48: Message edited by: Grand Lord Vito ]
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