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October 2nd, 2008, 07:03 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
I'd like to stick with 48 for 10-20 more turns. But I guess Marignon is the one with biggest problems now.
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October 2nd, 2008, 07:10 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: KingMaker - let the Ascension War commence!
At turn 70 we will be moving to a 72 hour host as per the original thread outlining the hosting time for the game.
The only issue is whether any large power at war needs the timer to be moved to 72 now to get a proper turn in. The game was initially delayed waiting on the patch adding the 3 new nations so we should have reached turn 70 before school started. We also had the week with Ike taking down Llamaserver's mail system.
I never really anticipated we would hit October and only be on turn 60 as I am quite good at moving games along.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 2nd, 2008, 10:51 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: KingMaker - let the Ascension War commence!
I suppose I am one of those with only a, 'small voice' but I would like to go to 72hrs from turn 61.
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October 2nd, 2008, 01:52 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: KingMaker - let the Ascension War commence!
Though the vast EA C'tis empire is indeed vast, we don't require a move to 72-hours just yet.
I don't have any objections to the shift if there's majority interest, though. It will just give us more time to fine-tune the movements of our vast hordes of lizard warriors.
EA C'tis: "We're Vast!" (tm)
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October 2nd, 2008, 02:43 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: KingMaker - let the Ascension War commence!
X,
Well as we are just "simple beasts" the clock makes no difference to us.
As for my "master", that would be my wife and she doesn't care who I attack.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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October 2nd, 2008, 03:18 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: KingMaker - let the Ascension War commence!
I for one would like a 72h host. Not that I necessarily matter considering that by turn 70 at most Ulm will likely be gone.
Quote:
Originally Posted by Xietor
Peace? Who said anything about peace Darkwind. You are dead. Gems and gold would earn your soul a less torturous place in the infernal plane.
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Why would I give gold I don't have and gems I direly need to an enemy who needs all the gems and gold they can get? Does Ruin understand basic logic or has pretender-godhood addled his brains? Ulm will put up as much opposition as it can, though that is admittedly very little opposition. You can be assured that Ulm's gems and gold supplies will not go to any of its enemies.
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October 2nd, 2008, 03:39 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: KingMaker - let the Ascension War commence!
no problem Darkwind,
We did not want your gold and gems until your last turn. Then we thought a gift of some sort might make ease your guilt in attacking our Empire. But if you have no guilt give your gems to the Lizards. We care not.
Bad Karma will continue to plague you.
Though you could donate your gems to MA Man, and that is the jackpot for the winner of the next Arena Fight. Which we promise you will not be won by anyone with fur.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; October 2nd, 2008 at 04:00 PM..
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October 2nd, 2008, 03:51 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
Or he could buy smth from Agarthan marketplace We have some really cool stuff.
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October 2nd, 2008, 04:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: KingMaker - let the Ascension War commence!
La Man put 7 new forts that turn, impressive. Their allegiances a bit less.
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October 2nd, 2008, 04:08 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: KingMaker - let the Ascension War commence!
Haven't you heard? EA C'tis is at war with me too. I have enemies on quite literally every side. It's a bit sad, really, how I actually armed C'tis's Bane Lords for battle. I'll make the best of it though, and perhaps take back a few of those items
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