.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1121  
Old August 28th, 2007, 10:29 AM

Dan_ Dan_ is offline
Private
 
Join Date: Jan 2007
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Dan_ is on a distinguished road
Default Re: Balance Mod

Thanks man

[Edit] Do you think solar collectors should be made to create a small amount of supplies per second in combat? Would be useful against supply draining weapons etc.
Reply With Quote
  #1122  
Old August 28th, 2007, 08:38 PM

javaslinger javaslinger is offline
Sergeant
 
Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
javaslinger is on a distinguished road
Default Re: Balance Mod

Are warp points now not all the same?

Correct me if I'm wrong but I believe that the ability to have different types of warp points (size, damage, duration, etc) was not functioning? Or maybe it was just the size?

I think it would be awesome if the size part worked. So certain back doors into areas would only be able to be transited by smaller ships and larger ships would be able to be intercepted at choke points.....

It would add a lot to the possibility of 'designing' maps or scenarios....

Javaslinger
Reply With Quote
  #1123  
Old August 28th, 2007, 10:51 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

There's no way to generate supplies in combat.

---

Warp Points in the mod can have different abilities, such as obscuration or combat sensor disruption. The sizes don't have any effect though.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1124  
Old August 29th, 2007, 08:04 AM

Dan_ Dan_ is offline
Private
 
Join Date: Jan 2007
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Dan_ is on a distinguished road
Default Re: Balance Mod

Another thing, would you please allow the long range scanners to be used on drones?

[Edit] Something else I noticed with the drones is the organic large drone is quite different than the normal large drone in combat. The organic one displays much smaller, and seems to get 2X movement when the normal ones don't. I didn't check the crystal ones or other sizes.
Reply With Quote
  #1125  
Old August 31st, 2007, 02:08 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

I'll be away for the long weekend - likely without access to the interweb. It's likely that the next patch for SE:V will be out before v1.10 of the Balance Mod... if so, to make v1.09 compatible - add the new lines from settings.txt into the Balance Mod's settings.txt file.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1126  
Old August 31st, 2007, 05:12 PM

Romulus68 Romulus68 is offline
Sergeant
 
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Romulus68 is on a distinguished road
Default Re: Balance Mod

Quote:
Captain Kwok said:
I'll be away for the long weekend - likely without access to the interweb. It's likely that the next patch for SE:V will be out before v1.10 of the Balance Mod... if so, to make v1.09 compatible - add the new lines from settings.txt into the Balance Mod's settings.txt file.
Can you upload a Temp version with the lines already in it?
Reply With Quote
  #1127  
Old September 1st, 2007, 10:22 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

It looks like I'll be back home before anything is released, so it's a none issue.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1128  
Old September 2nd, 2007, 03:20 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Balance Mod

Kwok I realized a small problem with fighter attacks on planets in BM:
You have a damage for killing population of
Population Amount Killed Per Damage Point := 0.04
which makes any damage less than 25 ineffective. Therefore some fighter weapons especially in earlier games will not kill population at all. Curiously the structure points of the planet decrease to a certain amount then it stops completely even if there is no real damage at all. In one occasion this caused even the game to crash.
Reply With Quote
  #1129  
Old September 7th, 2007, 01:07 AM

Spectarofdeath Spectarofdeath is offline
Sergeant
 
Join Date: Jun 2004
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
Spectarofdeath is on a distinguished road
Default Re: Balance Mod

Quick question. I installed BM 1.09 (or latest) plus FQM 5.0 beta 11, followed your installation instructions. Now when I go to start a game for some reason I get Standard game, BM, and a FQM, when I go on the FQM it says something about unable to load a logo, pretty sure I'm not supposed to even have that as a choice, but just want to be sure, (since they both seem to work) but I which one do I need to play BM w/ FQM?
Reply With Quote
  #1130  
Old September 7th, 2007, 01:55 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Balance Mod

That depends on how exactly you combined them. Copy/move the files from the FQM folder into the BM folder? If thats the case, you'd want to play the BM mod entry.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.