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  #1131  
Old August 19th, 2002, 01:43 AM

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Default Re: Babylon 5 Mod

What main weapons do you choose as Earth alliance. I mainly use Heavy and medium Lasers, they are definatly worth having to research physics 2. they seem to be the best weapons EA can get even though the heavy laser has a reload rate of 4! they are better than the Laser/pulse array you get for EA once you have advanced laser weapons as you can fit two HL's in the space of one Heavy L/P array, this sort of cancels out the L/p having a reload rate of 3 compared to the HL's 4. I think The L/pP array needs to be improved, maby more range or take less space, it seems to have a big penelty allready with the high maintanance cost. Is isn't really woth researching laser and pulse weapons and then advanced laser weapons when u get to level 7 in lasers.

About Val's point on fighters having too good a weapons, this is definatly shown when researching partical weapons as EA as at level 1 PW's at the start of the game all the Particle weapons you can get one go 1 space, except for one weapon.... The uni-pulse cannon which can go 2 spaces, and guess what! This is a fighter weapon !!!!! The first partical weapons you can get allow fighters to shoot further than ships !!!!!
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  #1132  
Old August 19th, 2002, 02:02 AM
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Default Re: Babylon 5 Mod

No Vorlon weapons? Hope they get added soon!
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  #1133  
Old August 19th, 2002, 03:16 AM
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Default Re: Babylon 5 Mod

Jam: I haven't chosen yet for the EA. What ones did they use in the show? I personally like the missiles, especially the rapid-fire (RF) Versions. Hehe, RF long Range...hehe

and take a look at the Shadows fighter weapons... they have one that starts at range 4 IIRC and keeps growing. I had 10 of them slaughter a fleet of 50+ Minbari ships way back when (no Minbari race-specific weapons tho').

bTW me got a "ghost" system in current test game. No system name. planets have numbers, but no name for the system....?????

[ August 19, 2002, 02:26: Message edited by: pathfinder ]
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  #1134  
Old August 19th, 2002, 06:00 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Any one know the name and title of the Brakiri leader?
Brakiri ambassador Kullenbrak from DAY OF THE DEAD
Episode 5.8? Title could be Guild Leader/Master? Guessing at that.

"Kullenbrak: --and everything is ok? We can purchase Babylon 5 for the Brakiri? It must be ours by sunset.
Lochley: Well, it's certainly an unusual request. We can normally only rent space around here."

Brakiri ambassador Yabc Ftoba or
Lethke Zum Bartrado from Cards
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  #1135  
Old August 19th, 2002, 06:37 AM
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Default Re: Babylon 5 Mod

Re: Ghost system.

Either the systemnames list is too short, or there is an extra blank line somewhere in the file (likely at the beginning or end)
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  #1136  
Old August 19th, 2002, 12:29 PM
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Default Re: Babylon 5 Mod

Thanks Nomo & SJ!

Looks like the systemname file is a bit short, didn't see any gaps...

[ August 19, 2002, 11:33: Message edited by: pathfinder ]
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  #1137  
Old August 19th, 2002, 03:07 PM
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Default Re: Babylon 5 Mod

For balance, probably.

I also doubt that one of those ships could fire all of its guns in one combat turn (never mind firing all at one target). Having so many guns would be useful for coverage in RL, but SE4 dosen't model firing arcs.
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  #1138  
Old August 19th, 2002, 10:28 PM
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Default Re: Babylon 5 Mod

I introduced some new images to Minbari shipset. I especially like race_portrait picture

1029788766.zip

[ August 19, 2002, 21:52: Message edited by: oleg ]
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  #1139  
Old August 19th, 2002, 10:45 PM
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Default Re: Babylon 5 Mod

The Minbari thank you Oleg

Edit: A friend of mine would like to play in the B5 PBW test game as well. Any races still open?

[ August 19, 2002, 21:47: Message edited by: jimbob ]
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  #1140  
Old August 19th, 2002, 11:23 PM
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Default Re: Babylon 5 Mod

I just noticed that I included AI_general.txt file for standard SeIV. Be carefull if you unzip into Babylon5 mod folder then.
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