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June 8th, 2003, 09:34 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Are you tough enough to be the "King of the Hill"?
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June 8th, 2003, 09:36 PM
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General
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Location: Atlanta, GA
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by tesco samoa:
hehe he has to join at the base as per the rules
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Not sure that I see that anywhere. I see the part where if you forfeit a game or have to be replaced you move to the bottom of the hill, but to take a break? I can't see anything. Of course, I only skimmed the rules... 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 8th, 2003, 09:37 PM
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General
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Re: Are you tough enough to be the "King of the Hill"?
did anyone notice that the bottom of the hill is smaller than the middle 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 8th, 2003, 11:43 PM
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First Lieutenant
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Location: North Carolina
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Re: Are you tough enough to be the "King of the Hill"?
Speak nicely about the bottom of the hill guys, it is my home after all! 
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This is the 21st century, right? Then where the hell is my flying car?
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June 9th, 2003, 01:08 AM
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Major
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Re: Are you tough enough to be the "King of the Hill"?
__________________
Never trust a cop with rubber gloves.
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June 9th, 2003, 01:41 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: Are you tough enough to be the "King of the Hill"?
Kazarp vs Sparhawk
Turn 15 and the once mighty Dundas Redneck empire has been annialated by a single frigite with one lousy missle launcher.
PS All those vets who kept telling me how good it is to build Shipyard bases at first... You're all wrong wrong wrong.
[ June 08, 2003, 13:06: Message edited by: DavidG ]
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June 9th, 2003, 01:49 AM
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Sergeant
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Re: Are you tough enough to be the "King of the Hill"?
Well that only holds true if you enemy isn't two systems away.
Asmala cann't you do something about this, its the second game in which I am two systems away from my opponent.
Kazark, as a gentlemen  I have to ask you if you want a rematch and forget this game.
Sparhawk
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Propaganda will let you win a war
--sparhawk
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June 9th, 2003, 01:53 AM
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Lieutenant Colonel
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Re: Are you tough enough to be the "King of the Hill"?
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June 9th, 2003, 01:57 AM
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General
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Re: Are you tough enough to be the "King of the Hill"?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 9th, 2003, 01:59 AM
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by Slynky:
quote: Originally posted by Stone Mill:
Congrats to Mark and Slinky for a riveting game... I really enjoy your accounts.
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Tks, Stone. Not sure people care much about the bottom/base of the hill, but the game seemed a bit extroadinary. I suspect the game you had with Asmala was more of a nail-biter but I submit ours was the bloodiest (and for a standard start, very high tech).
Thanks Stone. I'm glad at least you enjoyed our updates. I did worry at one point that it seemed like we were spamming this forum, and I wasn't sure if anyone else was interested. But I think both Slynky and I were very enthusiastic about this game. In my experience of SEIV, it really did seem unique.
I learned SEIV by playing a series of two-player games against one of the friends I share a house with, and have played in several multiplayer games on PBW. In general, they've tended to follow a progression that goes something like this;
1. Two empires meet and skirmish until a border is defined.
2. Border defenses harden; both empires concentrate on research and economic buildup.
3. Empire A attacks, and in a handful of decisive battles, defeats Empire B's border defenses.
4. Empire B counterrattacks, but loses again because the rush to get ships in place means they are scattered and often untrained.
5. Player B may carry on, but from this point it's all over. Resistance is weak and unco-ordinated and Empire A's main problems are dealing with the logistics of supply and troop transport.
I think one of the reasons for the collapses that seem to happen may have more to do with player psychology than a built in game dynamic, but mostly that's been my experience of SEIV so far. Not that I haven't enjoyed it, mind
But what was so different with this game was that the serious fighting started around turn 60, and went on until turn 120. Although there were heavy defeats for both sides during these 60 turns, it only became clear at the very end who was going to come out on top. So we got a rare chance to learn an opponent's style and tactics, try to adapt to them, and watch his own adaptation to ours at the same time. It felt much more chess-like - in the sense of strategic complexity - than my average SEIV game.
Did we mention that we really enjoyed this game?
OK, shutting up now...
Quote:
Mark is now 2-0. Is he the new "surprise" upstart?
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Thanks a lot, Slynky! I was hoping to sneak up the Hill unnoticed until you shouted that out.
Seriously; two games does not a valid sample make.
Mark
[ June 08, 2003, 13:02: Message edited by: Mark the Merciful ]
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