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July 1st, 2004, 07:21 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
reads colonel
*cough* 8cough* deathstar *cough*
heck lets just make warplanets to
i loved the comercials for those toys
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July 1st, 2004, 09:14 AM
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Sergeant
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Re: SE5, Tell Aaron what\'s on your Wish List
yea so i want a death star so what i still want one maybe u could make extra large wormholes to accomadate it hey there have been far worse thing that have been wanted
ok this is a frinedly word of advice to all NEVER EVER EVER watch music viedos late at night or past 1 am its not a good sight really im serious DONT this is creepy
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July 1st, 2004, 04:26 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
um first im not putting down the idea (i rather support it )
just clarifing it a little
second im going a bit further in that WARPLANETS comment
and even more in accordance with the test im presently conducting in a single player game i want the ability to move planets or at least moons or asteroid belts why you ask *wicked smile* i may have an interesting trick up my sleeve ask and i might tell you about the testing progress
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Laaanndd!!!! ---lex luthor
se4 code
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July 1st, 2004, 08:51 PM
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Sergeant
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Re: SE5, Tell Aaron what\'s on your Wish List
should be able to put a colony of sorts on astroids and be able to build stuff on it lik miner buildin but it shouldnt need a spaceport,i should think that Last part should be more or less self explanatory
i got a question is SEV going to be 2D or 3D, i only ask becaue alot of games coming out lately are in 3D even strategy games
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July 1st, 2004, 10:18 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Pauseable 3d on a 2d plane. But it's not going to be point and click rush build.
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July 2nd, 2004, 03:10 AM
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Sergeant
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Re: SE5, Tell Aaron what\'s on your Wish List
The ability to cloak in combat, but only able to fire certain kinds of weapons while cloaked, any other weapons firing, would uncloak you. Weapons that have the ability to be fired in a certain direction (like a depth charge) to hit a cloaked vessel. Missile guidance for a certain range, but rather than just disappear, after their max range is up, they just continue moving in the Last direction they were facing. Mines in combat, with the ability to lure the enemy fleet into the middle of them, and order them to destruct with the enemy fleet sitting in the middle. Death star, yes. Engines on asteroids, the ability to arm asteroids and turn them into secret bases. Every race using unique weapons, rather then all beam weapons, have some prefer torps, some missiles, ect ect. More projectile weapons. Planetary defense weapons facilitys. Lots more ground combat options. Landing craft, VTOLS, Tanks, Mechs, Infantry, Power armor, APC's, Atmospheric attack craft (fighters) Hovercraft, Wheeled vehicles. The ability to send spies to a enemy planet who set up a resistance, which you can then activate when you invade. The ability to "lease" weapons or ships to other powers. The ability to "lease" bases, or planets to other powers. A option to fire on whatever, whereever you want in combat, thus being able to attack allied fleets just before the enemy fleet is destroyed. Cloaked sats for providing info on enemy planets (for a short amount of time). Different ammo types for certain weapons, HE, AP, Incindary, cluster, ect ect. Ability to change formations in battle, being able to decide what ships go where in the formation. Ability to give ships general orders (Hold, stay, move here, keep formation, break formation, ect). The ability to form "wings" in the formation with specific orders as well (Right wing, attack enemy left flank, left wing, attack head on, Center wing, provide combat support to right wing, ect). Of course leave the ability to control enemy ships individually. I think thats good. lol
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July 2nd, 2004, 03:36 AM
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General
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by narf poit chez BOOM:
Pauseable 3d on a 2d plane. But it's not going to be point and click rush build.
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And the realtime element is limited to combat; the rest of the game is completely turn-based.
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July 2nd, 2004, 06:55 AM
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Sergeant
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Re: SE5, Tell Aaron what\'s on your Wish List
how about a ship that appears smaller then it is like say it were a cruiser it could have a cloak type technolgy that would make it appear to be a smaller ship then as the enemy attacked thinking it to be weak and then they find out it was a big ship
another idea have Comets that u can move threw wormholes and go threw sectors anywhere just keep moveing, and make it so u can send a ship that can sort of colonize it but make it like a a military offensive unit, and make it so natrual comets could be sent off course and sent to hit planets and have it so they could natrually hit planets too randomly
i want something like a drone thats bigger and has different componets that can destroy wormholes\stars\planets\astroids\comets(as in my other idea but the down side to them would be that they are completely destroyed on use but the can go threw worholes and they would be able to put cloaks,stelfh armour scattering armour, quatum reactors, so that u could lauch them from your home planet sending them accross the galaxy
more later
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July 2nd, 2004, 09:33 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: SE5, Tell Aaron what\'s on your Wish List
Armed asteroids hey - interesting a few expansions they could be used for (limit them to one facility)
Resupply
Listening post
Limited movement to 1 per turn
Tech to uncover if it is inhabited or a long asteroid
Cloak of facilities on asteroid
Special "weapons" that can only be constructed once per 10 game turns and youre ships would need to dock and take on this weapon - ie alien tech - massive shiled depleters and the like
Keep the ideas coming though - MM will have a field day with all these suggestions - possible overload but the more we generate the more he can add to future patches - upgrades etc.
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July 2nd, 2004, 09:36 AM
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Second Lieutenant
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Re: SE5, Tell Aaron what\'s on your Wish List
Special one way wormholes (1 per game) that move around into a different system each turn but if it appears in yorue system and you enter it with a ship or fleet it comes out on a random point
One way wormholes could be fixed also but with random exit points - which could be good or bad.
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