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September 28th, 2006, 09:50 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Can I patch an existing sim game when the update is released?
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September 28th, 2006, 09:57 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Atrocities ... this is fantastic work.
How difficult will it be to make a Star Trek Mod for Space_Empires_5 with everything included from this Mod ?
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There can be only one.
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September 29th, 2006, 01:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Thanks NT,
The latest version is being held off until next weeks. I have too look at one or two more bugs that just came in. I will be away on holiday until Sunday night.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 30th, 2006, 06:37 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
I don't know if anyone has mentioned this -- during tactical combat the game freezes when I click on a target for my satellites. It also freezes in tactical combat when I am trying to get my Defiant-class ships, with Defiant-mount weapons, to fire on enemy vessels.
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-- Tony
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October 1st, 2006, 08:10 AM
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Private
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Join Date: May 2004
Location: Germany
Posts: 16
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Will the next patch be save-game compatible?
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October 1st, 2006, 11:57 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
I haven't had any trouble with save games or with my Defiants. However I'm playing in sim mode not tactical.
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October 1st, 2006, 10:34 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
STM1942 stock download. I've read the most recent posts so I don't know if these problems have been covered before. I'm running Fed in a turn based game. I messed up setting the game up and just figured that I run with it.
(1) Fighters show no movement when in the building menu. Shuttles show a movement of 4 when built. I haven't built any fighters and tried to move them so I assume that since no movement is shown they probably won't.
(2) Repair Barge won't fit all the needed components on it. After the SY is included there is no room for the engines to fit on it. Needs to be about 700kt size ship.
(3) Resource Ship is a little confusing until you actually figure out how many mining comps. to put on it with the crew quarters. It works, but I'm just saying that it does need some clarification!
Everything else looks great AT. I'll keep posting anything I come across.
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October 1st, 2006, 11:19 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Xrati...
1) I haven't researched fighters that much but since I'm over 200 turns into a Fed game I will and report the results.
2) Is a previously reported bug which will be fixed by AT however I note that a SY ship with the Damage Control components does as good a job as a straight Repair ship AND can build stuff.
3) Just read the fine print in the ship size selection and all is clear. You can actually build them with 7 resource gatherers. I still haven't decided if I like the universal gatherer (3 Min, 2 Org, 2 Rad) more than the specialized. Don't bother with satellites as the mount is messed up. This has also been reported and is scheduled for a fix.
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October 2nd, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Quote:
Artaud said:
I don't know if anyone has mentioned this -- during tactical combat the game freezes when I click on a target for my satellites. It also freezes in tactical combat when I am trying to get my Defiant-class ships, with Defiant-mount weapons, to fire on enemy vessels.
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You need to update your combat image pack.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 2nd, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Quote:
AminMaalouf said:
Will the next patch be save-game compatible?
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There will be two version, one will be save-game compatable, the other will not be.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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