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  #1151  
Old August 2nd, 2007, 02:12 AM
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Default Re: Seducing again

Quote:
lch said:
Am I the only one who uses seducing that much? I just encountered a [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] major bug [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] : rather than using the same code that's being used to check where units retreat to when fleeing from a battle, units from a successful seduction happily go to any random adjacent province. Even if it's underwater and none (seducer and seduced) can survive there or even go there normally. So basically what you get is a successful seduction and two drowned units. Yee-Haw.

I guess that aquatic units would flee to land provinces, too.

I don't think this is specific with seductions, but specific with assassinations. I recall a scenario where a commander retreated from one of my assassination attempts, yet a few turns later he appeared during a major battle. It was him with the same name, same battle wounds and same items.
I believe the bug is that sometimes a unit is allowed to retreat from an assassination to a nearby province. The retreating to an underwater province was a fun side effect you discovered. EDI may need you to upload your game files as a way for the developers to further investigate. Otherwise we just have a fish story.
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  #1152  
Old August 2nd, 2007, 02:34 AM

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Default Hybrid Troopers

Are R'lyeh Hybrid Troopers supposed to receive the dual wield penalty for having a spear in one hand and tentacles sprouting from their heads?
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  #1153  
Old August 2nd, 2007, 03:43 AM
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Default Re: Hybrid Troopers

Ich, please make a copy of that savegame so that we can have Johan examine it. That looks like something he would find interesting, hence it would also have a high likelihood of being fixed soon.
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  #1154  
Old August 2nd, 2007, 03:44 AM
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Default Re: Hybrid Troopers

Zath, I'm going to need to check that, but I think tentacles are supposed to be a bonus weapon.
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  #1155  
Old August 2nd, 2007, 04:57 PM

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Default Re: Hybrid Troopers

The same dual wielding problem occurs with the R'lyeh freespawns as well whenever they have a weapon and tentacles (e.g. the plain "Hybrid" on land). The problem with Hybrid Troopers is definitely of higher priority though, since they are national troops and the dual wielding penalty cuts their attack rating down to 6
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  #1156  
Old August 2nd, 2007, 05:31 PM
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Default Re: Hybrid Troopers

When one of Bandar Log's non-commander White Ones reincarnates, you get a load of squares instead of a name in the message.
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  #1157  
Old August 3rd, 2007, 09:57 PM
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Default Re: Hybrid Troopers

Quote:
Edi said:
Ich, please make a copy of that savegame so that we can have Johan examine it. That looks like something he would find interesting, hence it would also have a high likelihood of being fixed soon.
Here is the savegame after turn generation...
Attached Files
File Type: rar 541005-oomermaid-1186007262-post.rar (431.2 KB, 134 views)
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  #1158  
Old August 3rd, 2007, 09:58 PM
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Default Re: Hybrid Troopers

And here is the savegame before turn generation...
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File Type: rar 541008-oomermaid-1186007237-pre.rar (322.7 KB, 133 views)
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  #1159  
Old August 3rd, 2007, 10:00 PM
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Default Modding

The names for Japanese Males and Females which can be used in modding (133 and 134, or 134 and 135 or something) have been switched. If you use the number assigned to Japanese Males according to the modding manual you get names for Japanese Females and vice versa.
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  #1160  
Old August 4th, 2007, 07:15 AM

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Default Re: Devasura description; underwater devils; capit

Ii have the following problem :

In black forest ULM, ghoul gardian seems sacred undead unit but cannot be blessed by anyone.

Black priest and ghoul baron refuse to bless ghoul gardian, making them useless.

Stelteckk.
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