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November 20th, 2003, 06:41 PM
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Corporal
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I have some comments about Stellar Manipulation.
AI plays very well now IMHO. But, and I mean BUT, the combination of those two tweaks made human SM very robust. In the game I play with latest settins, it is very easy for humans to get very effective expansion tool.
I suggest to restor the values of human SM warp openers to 3,4 and 6 LY. It should't be a problem given the new cheap research cost !
Just MHO, may be i'm too harsh on feloow humans
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Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
Existing AIC warp opened at 4ly, 6ly and 10ly at sm3 works really good in a no-warp game with most FQM and upper AIC maps.
[ November 20, 2003, 16:43: Message edited by: QBrigid ]
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November 20th, 2003, 06:49 PM
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Corporal
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
So, FQM will be a part of AIC now ? Good, but _watch out_ for starting HW settings - medium/large moons will expose one of the remaining SE bugs !
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Is this true?
I read in a post that the AI will get hung up with pop transport if there are moons present.
I don't care if this is true, we want FQM
[ November 20, 2003, 16:50: Message edited by: QBrigid ]
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November 20th, 2003, 06:58 PM
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General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by QBrigid:
I read in a post that the AI will get hung up with pop transport if there are moons present.
I don't care if this is true, we want FQM
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Fyron answered below in the thread that the problem with moons as homeworlds is no longer true. (That is what you quoted) And as far as I know, the AI handles perfectly well moons, I saw it transfering population from one world to another, both of them with colonized moons.
I believe these... well, sentences came from playing too much and above all, having too much imagination and free time on my hands. *Smirks*
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November 20th, 2003, 08:17 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM.
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November 20th, 2003, 09:27 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
QB you read this in a post a few months ago, however QB you have not seen this in AIC v4. Oleg and others have made this post some time ago, I am not sure of all the details.
In all cases, the AI uses a Debarkation Depot and Transports. The AI in AIC should never have Population problems
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Quote:
You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM.
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FQM ported fine
QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?
[ November 20, 2003, 20:00: Message edited by: JLS ]
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November 20th, 2003, 10:48 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Quote:
QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?
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No. Alneyan was alluding to the HW issue, so I was just making it more explicit.
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November 20th, 2003, 11:37 PM
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Major
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
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I would agree that SM feels far too easy. Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.
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November 20th, 2003, 11:39 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Welcome to the world of SE3. In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3.
[ November 20, 2003, 21:43: Message edited by: Imperator Fyron ]
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November 21st, 2003, 12:25 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by deccan:
Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
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I would agree that SM feels far too easy.
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Agreed, the reduction of v4.0 SM research cost was hasty on my part, the consensus is to raise this back to v3.02.
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Quote:
Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.
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You may be surprised, the AIC AI Players do well with its own Colony expansions via its own Create Planet vessels.
There will be only a slight Human Player advantage here
[ November 20, 2003, 22:45: Message edited by: JLS ]
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November 21st, 2003, 12:30 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
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