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  #1151  
Old July 2nd, 2004, 04:03 PM

Colonel Colonel is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

i would make natrual astoids in combat and have them able to randomly hit ships in combat on all sides but they would be able to be destroyed but some wouldnt be seen
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  #1152  
Old July 2nd, 2004, 11:01 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Special ships, that can pretend to be the ship of a different empire, so you could get in deep behind their lines and hit them in the rear, but make it so you can only have a set number of them.
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  #1153  
Old July 2nd, 2004, 11:26 PM
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Kana Kana is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Colonel:
how about a ship that appears smaller then it is like say it were a cruiser it could have a cloak type technolgy that would make it appear to be a smaller ship then as the enemy attacked thinking it to be weak and then they find out it was a big ship
Couldn't the Jammer Component be used in this fashion. Instead of just not showing what is inside the ship, but how about not showing the size of the ship...hmmmm...intersting

Kana
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  #1154  
Old July 3rd, 2004, 01:00 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Captains / Admiral idea

Please read.
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  #1155  
Old July 3rd, 2004, 03:06 PM

Sol_Invictus Sol_Invictus is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Hi, my first post here, but I've greatly enjoyed SEIV and just wanted to add my 2cents to what I'd like to see in SEV

Heroic Races, as a trait.

See, it always seems that in Sci Fi settings, Humans usually never win by sheer force of numbers, or greater production capacity, superior tec, etc, etc. It is always something 'heroic' that wins the day. Like in Babylon 5, Starwars, Startrek, and so on and so forth.

I imagine it would be quite easy to code. For example, if I was playing the Terrans, and chose a hypothetical 1500pt trait called 'Heroic', then every time I enter into space combat - there would be maybe 1% chance for one of my ships to gain a 'heroic' crew.

It would have to be a significant bonus - something like 200-300% extra on all stats. From that moment on, your empire has a heroic captain that can - in combination with other heroic captains - fight a war against superior odds and maybe, just maybe win 20-30 turns into a war, you might have an entire fleet of Heroic captains, and you could then lead this group into an attack deep into enemy territory, doing considerable damage.

I don't think it would be an overpowering trait, since if your fleet is destroyed in the first few turns, you likely will not get to have more than one or two 'heroic' ships. But it would make other races think twice about attacking a 'heroic' race, since if the war drags on, you might face much stiffer resistance than anticipated.

Maybe even add special abilities if a ship that is *already* heroic gets the random bonus again - for example super stealth, super shields, whatever. Well, just an idea

I'll post it in a thread as well, just to see what people think... this is probably not the place to discuss it in depth.
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  #1156  
Old July 4th, 2004, 01:21 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

MM should have a game forum place to play SEV Online.
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  #1157  
Old July 4th, 2004, 08:49 AM

Paul1980au Paul1980au is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Lets look at specific improvements to tech types.

To start with missile weapons - standard missiles - sheild beating missiles (bypasses shields) - the facility missiles (space port, space yard, research lab and so forth) - guided missiles and random movement missiles - concussion missiles (greater chance of hitting fighters or unshielded ships)
Fast moving small missiles (less damage higher movement harder to hit) and slow moving big missiles (more damage but easier to hit) long range and short range missiles - missiles that target specific weapons and components.

Higher tech levels could make missiles faster and harder to hit instead of a base speed factor of 6 in SE4.

Production facilities for missiles (armanents angle) you would need to produce certain missiles load them onto ships but they would need resupplying otherwise the ship might have to rely on beam weapons etc. Just another angle - armaments resupply and inventory levels

Then storage components (missile storage) or special launchers to enable their use - seperate cargo types for units and ship araments.
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  #1158  
Old July 4th, 2004, 04:59 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

i say specielty fighters


have one fighter a bit larger but is restricted ing weapons to have only this or this for example

Torpedo Fighter
~ would be able to carry standard ship size torpedoes and small shields no other weapons

also let there be a componet that u can add to a fighter so it can leave sector ie it can use warp points
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  #1159  
Old July 4th, 2004, 06:34 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

first
i wnat to be able to either send more than one dispatch (politics message) per turn
or let me edit the message im sending
i mean heck i may need to supply more information as my turn goes on to a trade partner a ally an enemy etc and come on this is supposed to be a month per turn ought to be able to send 30 Messages
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  #1160  
Old July 5th, 2004, 09:43 AM

Paul1980au Paul1980au is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Multiple diplomatic communications per turn - ie request to share tech and a seperate one say asking for a trade alliance and then requesting military assistance at the same time.
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