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October 14th, 2007, 07:08 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Balance Mod v1.10 Available!
Thank you, Captain Kwok. I very much appreciate, and I'm grateful for, all the work you are doing with the Balance Mod. I don't play stock SEV; I only play Balance Mod.
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October 14th, 2007, 07:32 AM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
Posts: 94
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Balance Mod v1.10 Available!
Thank you!
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October 14th, 2007, 09:16 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Balance Mod v1.10 Available!
When you place an emergency propulsion on a ship design, a warning appears that you can only have one emergency energy component on the vehicle, even if it's the only one on the ship.
Can you please look at this? Thanks!
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October 14th, 2007, 10:47 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod v1.10 Available!
Greetings...
There was a small problem with one of the default AI files and so you should re-download the mod to fix:
http://www.captainkwok.net/balancemod.php
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I'll check out the emergency propulsion component.
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October 14th, 2007, 01:55 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Compression
Thanks for the new version! I've been looking forward to the AI improvements. Hopefully they will attack me and build research labs now. Incidentally, and I don't know whether you addressed this or not, but in 1.09 the AI would refuse any gift I offered them. Sometimes they would even request an economic loan or military aid, but if I replied with an appropriate gift of resources or ships, they would reject it.
I don't know if you have to pay for bandwidth, or have bandwidth limits, but after unzipping the mod and AI files together, I was able to recompress the entire 1.10+ folder down to 3.32 MB using 7-zip (in the 7z format)... FYI.
Edit. Small text bug:
Quote:
Ability 3 Type := Description Only
Ability 3 Description := Small Fighters can only have a maximum of 4 engines.
(...)
Requirement 4 Description := Small Fighters can only have a maximum of 2 engines.
Requirement 4 Formula := Get_Design_Ability_Component_Count("Movement Standard") <= 2
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October 14th, 2007, 03:17 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Compression
I don't have 7-zip, I use WINRAR.
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October 14th, 2007, 05:04 PM
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Corporal
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Join Date: Oct 2006
Posts: 131
Thanks: 0
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Re: Compression
Ironmanbc said:
I don't have 7-zip, I use WINRAR.
IZArc, TugZip and ZipGenius can handle Rar, 7-Zip, Zip, Ace and numerous other formats. They are all free so it makes good sense to use the most efficient compression option available.
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October 14th, 2007, 06:08 PM
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Private
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Join Date: Nov 2000
Posts: 29
Thanks: 0
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Re: Balance Mod v1.10 Available!
Quote:
Captain Kwok said:
Greetings!
The next version of the Balance Mod is finally available. There's been a ton of fixes/revisions to both the data files and AI. Note that v1.10 is not save game compatible with previous Balance Mod versions and it requires the latest version of SE:V to run.
Download it here:
http://www.captainkwok.net/balancemod.php
Version 1.10 (14 October 2007)
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23. Changed - Increased maximum size of Medium Freighter hulls to 800kT
24. Changed - Increased maximum size of Large Freighter hulls to 1200kT
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Possible bug ?
Just fired up a game to see the new "goodies" (light/heavy armor etc.) with all tech points enabled.
Noticed in ship sizes that the freighters (at lvl 3) were at 400 / 700 / 1000 kt for small/medium/large.
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October 14th, 2007, 06:21 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Compression
Quote:
AstralWanderer said:
Ironmanbc said:
I don't have 7-zip, I use WINRAR.
IZArc, TugZip and ZipGenius can handle *numerous* formats. They are all free so it makes good sense to use the most efficient compression option available.
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Why use a poor substitute to the real thing - especially if it's free and opensource anyway?
http://www.7-zip.org/
Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 14th, 2007, 07:06 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Compression
Quote:
Arralen said:
Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!
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Agreed.
Another bug (?) in Settings.txt:
Quote:
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 20
Maximum Number Of Systems Small Quadrant := 50
Minimum Number Of Systems Medium Quadrant := 50
Maximum Number Of Systems Medium Quadrant := 100
Minimum Number Of Systems Large Quadrant := 100
Maximum Number Of Systems Large Quadrant := 150
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 10
Maximum Number Of Systems Small Quadrant := 20
Minimum Number Of Systems Medium Quadrant := 30
Maximum Number Of Systems Medium Quadrant := 60
Minimum Number Of Systems Large Quadrant := 60
Maximum Number Of Systems Large Quadrant := 100
//---------------------------------------------------------------------------------------
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I assume the second copy will overwrite the first? Not sure which set is intended, but personally, I like the lower numbers better.
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