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June 21st, 2007, 02:33 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: Perpetuality - The 60 Player MegaGame (Signup)
He got wiped last turn. Unless all 50 of us are done with our turns 20 hours early, I don't see the big deal.
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June 21st, 2007, 03:34 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Yep, I'm done, it's official.
It was a really fun game.
I'm happy to say that-rather unintentionally-I did go down fighting, killed quite a handful of Ermor's troops, and infact won 2 battles on my last turn.
In the end I lost, but it wasn't my armies that failed me, or my strategy, or even my scales, it was simply too many of his obnoxious little independent priests.
It just goes to show you, no matter how greatly your candle may shine, mindless pedestrianism-if left to grow unchecked and uncountered-can eventually snuff you out.
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You've sailed off the edge of the map--here there be badgers!
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June 21st, 2007, 04:45 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Help! I'm subbing for GrayZ (MA Vanheim), and I can't d/l the map! Clicking on the attachment at the start of this thread gives a 404 ... please can somebody point to this map asap ...
Thanks,
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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June 21st, 2007, 04:47 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
magnate said:
Help! I'm subbing for GrayZ (MA Vanheim), and I can't d/l the map! Clicking on the attachment at the start of this thread gives a 404 ... please can somebody point to this map asap ...
Thanks,
CC
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Connect to the server and it should automatically download, I believe. May take some time depending on your internet connection.
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June 21st, 2007, 04:51 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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June 21st, 2007, 06:44 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Got it - many thanks guys.
ARGH!! He didn't give me the password! Dammit. Is there any way round this? (I am also subbing for him in Armadillo - you can check with the moderator of that game this this is legit.)
Otherwise he misses a turn, I guess - but only one, I think.
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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June 21st, 2007, 06:53 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I can provide it to you. I'll PM you tonight.
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June 22nd, 2007, 12:12 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
DrPraetorious said:
That's mostly accurate, and I see no point in quibbling over details or slight changes in phrasing, even if they are purposefully inflammatory or (known by both of us to be) untrue.
Firstly, did I not warn you to muster your forces on your border? If I *really* wanted him to hurt you as much as possible, I would hardly have told you to muster against such a contingency, would I?
If he does turn north, you are in position to intercept him - I cannot be accused of ignoring such contingencies.
Given the choice of seeing him send that army to my capital or to yours, I'd certainly rather he send it to yours. I'll still do my best to destroy it, but to defeat your enemy, you must think like your enemy: he wants to hurt those who attacked him, since he's basically lost, and you publically called for the attack against him, and your capital is closer to his army with less impressive defenses in the way. Obviously I'm going to point this out, and make a case why he should revenge himself on you, rather than on me. Nothing personal.
One need only look at the case of Marverni to see how powerful and dire vengeance can be! Midgard is flailing around, looking for a target, and there really are only three choices.
If you want to start a fight between us over it - well, that won't save him, but it would, I suppose, serve his purposes by weakening both of us.
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You asked us to move our forces next to Midgard's capital, so if you would fail, we would move in. That action drew our forces further away from our capital. It is true that we can intercept, but that doesn't negate the fact that you are trying to direct Midgard's forces.
MA Man had repeatedly declared us cowards in the past. Yet we are not the ones that are trying to lead enemies to those of us that are fighting the same fight. In fact, it appears to EA C'tis that this action is the very definition of cowardly. Delicious irony.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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June 22nd, 2007, 12:22 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Time you spend on your turn?
Out of curiosity, how much time does it take you to do your turns at this stage?
I know some have huge empires to manage, but my turns take no more than 5 minutes.
Even in the Alpaca game where I own 3 capitals and am fighting 3-4 battles a turn, my turns take little more than 5 minutes to do. While I likely am not a micro-manager that some players are, does anyone actually take 10 minutes or more to complete a turn?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 22nd, 2007, 12:46 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Thanked 49 Times in 31 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
RamsHead said:
Quote:
DrPraetorious said:
That's mostly accurate, and I see no point in quibbling over details or slight changes in phrasing, even if they are purposefully inflammatory or (known by both of us to be) untrue.
Firstly, did I not warn you to muster your forces on your border? If I *really* wanted him to hurt you as much as possible, I would hardly have told you to muster against such a contingency, would I?
If he does turn north, you are in position to intercept him - I cannot be accused of ignoring such contingencies.
Given the choice of seeing him send that army to my capital or to yours, I'd certainly rather he send it to yours. I'll still do my best to destroy it, but to defeat your enemy, you must think like your enemy: he wants to hurt those who attacked him, since he's basically lost, and you publically called for the attack against him, and your capital is closer to his army with less impressive defenses in the way. Obviously I'm going to point this out, and make a case why he should revenge himself on you, rather than on me. Nothing personal.
One need only look at the case of Marverni to see how powerful and dire vengeance can be! Midgard is flailing around, looking for a target, and there really are only three choices.
If you want to start a fight between us over it - well, that won't save him, but it would, I suppose, serve his purposes by weakening both of us.
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You asked us to move our forces next to Midgard's capital, so if you would fail, we would move in. That action drew our forces further away from our capital. It is true that we can intercept, but that doesn't negate the fact that you are trying to direct Midgard's forces.
MA Man had repeatedly declared us cowards in the past. Yet we are not the ones that are trying to lead enemies to those of us that are fighting the same fight. In fact, it appears to EA C'tis that this action is the very definition of cowardly. Delicious irony.
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EA C'Tis continues to be Man's foolish lackey, for whatever inane reason. Despite personal insult, and considerable abuse EA C'Tis is loyal as a beaten dog, going back time and time again, even after Man's attempts to deflect our troops to their capital. Midgard has no recourse against the four nations allied against them without the help of C'Tis who, for some reason, wants to fall on their own sword. What, but the stupidest of Gods, would condemn himself for an "ally" whom would eagerly incite the enemy to crush his capital? That would plot C'Tis's demise before the war with Midgard has even ended? Perhaps C'Tis was deserving of the backhanded remarks that Man so callously made.
Since C'Tis will not break an NAP with the nation of Man who clearly wishes them dead anyways, we will march our army to his capital and pillage his lands until not a single bastard lizard woman, man, or child remains. We will raze it until *everyone* is dead. We will destroy the fortress, and then we will move to take as many lands of C'Tis's as possible, and raze whatever other fortresses he may have.
We hereby ask Man, and all other nations, to stay clear of our armies path as we move to destroy the C'Tis capital, and to leave our remaining territories intact until our mission is finished. The path should be obvious. Enjoy the spoils of you own ignorance, EA C'Tis, it will be your ruin. We offered you a chance to be a big player on the eastern continent time and time again. We tried to extend an alliance to you again and again, to convince you of the reason. Unlike man, we have a gigantic stick with which to beat you. Our army is over 600 men strong. What does man have? What could have man done to you with their forces cowering behind our walls? Nothing.
But unlike Man we have no further reason to attempt to survive. We have, up until the very last, fought a valiant, beautiful struggle against 4 nations at once, to remain a viable power on the eastern continent.
Prepare your men, women, and lizard eggs for the afterlife. None will be spared.
Jazzepi
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