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  #1171  
Old August 23rd, 2002, 08:21 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Nomorlurk:
quote:
Originally posted by Imperator Fyron:
Could we not make fighters suitably vulnerable that even if we had them Jump Gate capable it would balance out. I want to be able to send Colony ships out with a small fighter escort.

Well, scouts are small and cheap. They make good escorts for transports and colony ships. That is, until you can setup other defenses.
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  #1172  
Old August 23rd, 2002, 04:56 PM
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Default Re: Babylon 5 Mod

Where can I find latest Gold AI ? Pathfinder, can you please post what you made ? I want to start actively play Babylon mod but I have only Gold installed on my computer.
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  #1173  
Old August 23rd, 2002, 06:25 PM
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Default Re: Babylon 5 Mod

The MOD looks great. But where can I find the shipsets? I have the shadows, EA, Narm regim. is that all the shipsets?
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  #1174  
Old August 23rd, 2002, 11:12 PM
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Default Re: Babylon 5 Mod

Overminder: you can get the complete ship set from the PBW site ( http://seiv.pbw.cc ) and go to "downloads". Downloads is split into several major sections, and the files you need for the B5 mod are split between two of these.

i) download the shipset from the "Shipsets" Section. This will be the section that is open to start with, so just scroll down until you find the file for B5 (called B5ShipSetsMod v1.x.30)

ii) if you don't have the mod files yet, you can download them (three of them) from the "Mods" section.

[ August 23, 2002, 22:15: Message edited by: jimbob ]
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  #1175  
Old August 24th, 2002, 12:47 AM
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Default Re: Babylon 5 Mod

Oleg: I am willing to zip what I have with the understanding that that I am only modifying the AI_designcreation and AI_research files so that the AI will reasearch/design the BASIC race-specific components/techs. They are far from complete except for weapons. I have only done the Brakiri, Minbari, EA, Narn and Shadows. If this is acceptable, I'll zip a "Pathfinder's AI set" this week-end. IF I get it done, the Centauri will be added, but no guarantee. and NO warranty that the AI is a good one. This was just done by me so I could see the AI at work so to speak.

Overminder: another spot to get the shipsets is rambies site at:

http://www.xmission.com/~rstulce/B5Web.htm

[ August 24, 2002, 01:58: Message edited by: pathfinder ]
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  #1176  
Old August 24th, 2002, 02:53 AM
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Default Re: Babylon 5 Mod

Stumped at the moment. Trying to do decent AI_desgncreation but no guidance except for the Agents of Gaming (AGOG) B5 Fleet Action materials. Are these any good????...need to know before I sink any $$$ into getting a couple of the ship books.

[ August 24, 2002, 01:54: Message edited by: pathfinder ]
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  #1177  
Old August 24th, 2002, 04:13 AM
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Default Re: Babylon 5 Mod

Yes, just post what you have, I know how difficult and timeconsuming is to make AI for mod so different from stock SE
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  #1178  
Old August 24th, 2002, 05:05 AM
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Default Re: Babylon 5 Mod

Hey Pathfinder,

There a collection of B5 books for SF gamers. I have see them at a local hobby shop. There one that cover the whole all the B5 races and technology, but the down side it cost about 35.00 dollars. Not sure if this what you're looking for. Let me check into some B5 other websites for you.

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  #1179  
Old August 24th, 2002, 05:17 AM
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Default Re: Babylon 5 Mod

Pathfinder,

Try these following websites for information on B5 races and technology.
http://www.agentsofgaming.com/b5w.htm
http://www.midwinter.com/lurk/resources/Online.html
Hope this helps some.
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  #1180  
Old August 24th, 2002, 05:55 AM
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Default Re: Babylon 5 Mod

I never had any of Agents of Gaming' books in my hand but I do not think they can help you with AI_DesignCreation file But if you get one, scan any picture of Bab5 spacecrafts - might help with refining shipsets !!
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