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September 3rd, 2007, 10:44 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: What\'s this?
Visual bug that is present both in map editor and in game when using 'province neighbours' filter (yellow lines):
Only 20 neighbours, those with lowest numbers, are drawn.
Example:
25 provinces. Province 25 is set to be neighbour to every other one (1-24). No other neighbours are set. When active province is 25, only lines to provinces 1-20 are visible. When active province is 21-24, line to province 25 is visible.
This might be the source of one-way province travel route illusion.
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September 8th, 2007, 07:50 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Odd mummy assignment
A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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September 9th, 2007, 04:05 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Odd mummy assignment
Quote:
Taqwus said:
A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).
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The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities (i.e. fire resist, heat immunity -> abysian nametype), so I guess the game also tries to choose a correct undead form. It doesn't work so well for the exceptions, like fliers without wings.
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September 9th, 2007, 04:55 AM
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Private
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Join Date: Aug 2007
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Frozen seas - travel still possible
Quote:
Did anyone experience problems with the frozen seas spell ?
I am in a SP game with MA Oceania as a neighbor and I casted frozen seas to avoid having to fight them, but I still get attacked by troops traveling from Oceania sea province to my land provinces. I thought frozen seas prevented that.
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Have had the same issue. I believe the spell is actually called Sea of Ice.
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September 9th, 2007, 02:23 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Odd mummy assignment
Quote:
Endoperez said:
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities
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That could very well be. As I reported earlier, Siddhas are reborn as Caelian mummies, too.
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September 9th, 2007, 05:34 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Odd mummy assignment
Hi gentlemen,
here is a bug, or a en error in the manual : I'm playing Mictlan LA and the underwater province defense is not the Atlantian Militia + Atlantian Shield Wearer anounced. Instead, I have plain old standard warrior with a tribal king, not really confortable at fathom five
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September 9th, 2007, 09:04 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Odd mummy assignment
Are you sure the province is underwater? On some maps, provinces that "look" like water provinces are in fact land provinces.
To be sure look at the info bar in the upper left of the display. If it is an underwater province, the bottom right of this bar will have small blue waves (which if you mouse over, will say either "sea" or "deap sea").
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September 18th, 2007, 10:11 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Bug thread
I have a bug with map editor in 1.08, mac os version.
when I want to save a map, the game crash just after I have confirmed
don't know if it's a known bug.
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September 18th, 2007, 10:26 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bug thread
Sure you don't have another map already present with the same name? Could be that dominions is trying to overwrite it and failing. That kind of thing often kills it.
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September 18th, 2007, 12:23 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: What\'s this?
Quote:
lch said:
Having reinstalled my system from scratch, I receive these messages regularly after I quit from Dom3, and from this game only. What is this? Have I unlocked some debug functionality of the aRts deamon? Does the game leak somewhere?
Code:
warning: leaving MCOP Dispatcher and still 4 object references alive.
- Arts::FlowSystemSender
- Arts::ByteSoundProducerV2
warning: leaving MCOP Dispatcher and still 60 types alive.
warning: leaving MCOP Dispatcher and still 7 data packets alive.
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Try disabling sound and let me know if that helps any.
I presume you're running Linux with KDE? Is that correct?
Does anyone remember the command line switch to disable sound? I don't.
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