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January 7th, 2004, 06:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
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I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2004, 07:06 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
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Re: Ryan Eye MP Game (thread name changed)
I fourth the midnight autohost.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 7th, 2004, 08:09 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
Thanks: 0
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Re: Ryan Eye MP Game (thread name changed)
Gandalf,
There is no need to apologize. This is my first MP experience, and I am having a wonderful time. I don't really expect to win or even Last long, truth be told...but who knows?
It's a wonderful experience, and I think all of us understand that it's your first time to host a MP game. We appreciate your willingness to host for us.
You are way ahead of me if you can figure out how to make it stop hosting after everyone does their turns.
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January 7th, 2004, 09:47 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Ryan Eye MP Game (thread name changed)
I vote for midnight autohost only. These constant stale turns are a pain.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 7th, 2004, 09:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Ryan Eye MP Game (thread name changed)
OK looks like a majority is in, or the fact that the GameMaster said to (I didnt notice that sooner). Changing it now.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2004, 10:02 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ryan Eye MP Game (thread name changed)
Did enough folks take stale turns Last night or this morning that those of us who have only one stale turn should skip a turn?
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January 7th, 2004, 10:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Ryan Eye MP Game (thread name changed)
I have had three stale turns.
one of them was today.
I check the game twice a day, morning and evening (GMT+2).
Truth is, it's quite frustrating to have this kind of start.
I am seriously considering giving up my position to the AI. Well, unless those stale turns also happen to the rest of the players. then we're all on even ground.
cheers, iz.
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January 7th, 2004, 10:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Ryan Eye MP Game (thread name changed)
Well your on equal ground with me.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2004, 11:13 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ryan Eye MP Game (thread name changed)
I've had two, one self-inflicted, one Last night. I'm willing to take another if that's necessary.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 7th, 2004, 11:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Ryan Eye MP Game (thread name changed)
It seems strange that you get hosts every now and then. I havn't had this kind of problem ever.
After having created a game this should be a perfectly fine commandline:
./dom2 -TS --port 1111 -t 0 22 -t 2 22 -t 4 22 -qsm testgame
It starts a dominions server (-S)
text only (-T)
portnbr 1111 (--port 1111)
hosting is sunday at ten (-t 0 22)
hosting is tuesday at ten (-t 2 22)
hosting is thursday at ten (-t 4 22)
it hosts upon arrival of all turns (-q)
no sound (-s)
no music (-m)
the game name is testgame
If the turns are recieved before turn the time host it skips the next time host if within 24 hours.
We have never come across this problem with this command line. In the rare cases when the server is restarted a problem might arise if the host time is only a few hours away.
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