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  #111  
Old February 20th, 2003, 09:18 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I must have something disabled that kills whatever script that is. I can open in new window, save the pictures, view the source files, etc. with no problems. That script should still be removed.

[ February 20, 2003, 07:19: Message edited by: Imperator Fyron ]
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  #112  
Old March 13th, 2003, 09:58 PM

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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Someone reported this problem and I noticed it as well. But no one has addressed this yet. I'm not sure if it is a bug or not.

The problem is that AI ships are capable of using more then the "2 engine" limit. I know this is not allowed for human players b/c when I switch AI control to human control and then attempt to duplicate the ship, I get a "warning" informing me that the ship cannot be completed.

Is this a bug? Does anyone know how to fix this or when/if the problem will be solved?
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  #113  
Old March 13th, 2003, 10:14 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

That is because the AIs have not been modded to use the proper linits. The AIs ignore all comp restrictions, and design ships based on what is in the AI files. They do not heed any of the restrictions on numbers of comps.
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