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  #111  
Old October 6th, 2005, 02:08 PM
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WraithLord WraithLord is offline
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Default Re: Game Start

Quote:
The Panther said:
2. Everybody needs to register on the Council site.

Can you please elaborate what is the procedure for registering?
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  #112  
Old October 6th, 2005, 02:23 PM
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Default Re: Game Start

Go to the link in my sig, click on "new account or log in". All you'll be asked for is a screen name and password. Everything else is optional (no email needed). You're done!
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  #113  
Old October 6th, 2005, 02:43 PM
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Default Re: The Council of Wyrms

I hope we are not underestimating naresh, even those new to MP have the resources to manipulate their race to their advantage.

Panther could you put a good email address on the wiki for us to send our pretenders to?
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  #114  
Old October 6th, 2005, 03:44 PM

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Default Re: The Council of Wyrms - 5 spots open

Quote:
Whollaborg said:
Mighty Wyrms.

There is yet one Wyrm who is not invited to the Council and he's Leviatan of Atlantis.

We hope that our presence is not forgotten and we are invited into the Council of Wyrms.
I am Wyrm. Hear me roa-, er, hiss!

Ok, so C'tis it is. I've never played em so let's see how badly I can screw it up.


BTW, I just want to say now that I've read through this thread and signed up for the wiki I am *really* excited about the potential here! The role-playing, the homepage, the AAR's, the smacktalk, the diplomacy, etc.. To me, this is the type of game where Dominions really shines. In a game like this winning means next to nothing to me as I have far more fun merely participating in the ongoing RP stuff.

So anyway, I'm glad I saw this thread and was able to snag the last nation! Good luck to everyone and don't step on my tail...um, head...whatever!
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  #115  
Old October 6th, 2005, 04:06 PM

Ironhawk Ironhawk is offline
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Default Re: The Council of Wyrms - 5 spots open

Hehed, doh. And here I am, finally realizing that I just might be able to squeeze this game in and all the spots are full? *cry*

Oh well. Let me know if one frees up guys.
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  #116  
Old October 6th, 2005, 04:06 PM

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Default Re: The Council of Wyrms

Quote:
Wish_For_Blood_Slaves said:
Panther could you put a good email address on the wiki for us to send our pretenders to?
It is done. Just click on my name on the COW site and up pops my email address.
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  #117  
Old October 6th, 2005, 05:12 PM
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Default Re: The Council of Wyrms

Quantum might give up his spot... he didnt seem too thrilled to be playing.
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  #118  
Old October 6th, 2005, 05:15 PM

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Default Re: The Council of Wyrms - 5 spots open

Quote:
Huntsman said:
[Ok, so C'tis it is. I've never played em so let's see how badly I can screw it up.


I think that the wyrm is not cold blooded, so I would suggest you play base C'tis and avoid Miasma which would disease your own pretender.
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  #119  
Old October 6th, 2005, 05:17 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Council of Wyrms - 5 spots open

Quote:
The Panther said:
Quote:
Huntsman said:
[Ok, so C'tis it is. I've never played em so let's see how badly I can screw it up.


I think that the wyrm is not cold blooded, so I would suggest you play base C'tis and avoid Miasma which would disease your own pretender.
Swamp survival keeps him from getting diseased.
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  #120  
Old October 6th, 2005, 06:23 PM

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Default Re: The Council of Wyrms - 5 spots open

Wow, that's cool. Then the wyrm is truly versatile enough to handle any race or theme.
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