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March 18th, 2007, 06:00 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Turn 16
We feel think we have demonstrated quite conclusively that if the First Mountain cannot sleep he certainly is capable of the occasional nap
Arcoscephale will revere the scorched and broken pile rubble that once was the body of the the Ulmish demigod until the mountains of Ulm spawns a new body for their god.
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March 19th, 2007, 10:33 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Say, has anybody researched the spell "Kill All Goddamn Niefels" yet? I just sent in my army with all my big mages in support and wound up with one kill and over 100 casualties.
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March 20th, 2007, 12:02 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Turn 16
You killed your share of my giants last turn when I botched my scripting...why the AI decided holy avenger was a better choice than bless is beyond me though.
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March 20th, 2007, 07:41 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Niefelheim is ridiculous. Flaming arrows works against em ok...
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March 20th, 2007, 03:38 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Turn 16
Lies! Flaming arrows suck, they're worthless and certainly not worth the fire gem it takes to cast them. You're much better off casting frozen heart instead.
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March 20th, 2007, 04:45 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Haha! Nice, Micah.
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March 21st, 2007, 08:25 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Sorry for the late hosting... I have some personal issues going on right now that are going to slow down hosting to 48 hrs... this should only be for a week or two... please still try to get your turn in on time, but the game may move a little slower.
thanks.
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March 21st, 2007, 08:38 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Take all the time you need JA and thanks again for hosting what has turned out to be two great games simultaneously.
BTW what happened to Bandarlover, I loved his stories, now Kalasia set to AI....somebody crunch him early on?
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March 21st, 2007, 08:40 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
BandarLover had to quit due to some personal issues.. I set him to AI this turn.
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March 21st, 2007, 08:42 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Eh, I went all-out to get early Blade Wind for expansion... so, of course, I can't seem to stop my mages from spamming it at high-protection giants in close combat with all my low-protection troops. Thanks, mages.
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