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May 6th, 2007, 12:03 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Does anyone care about globals?
Is the server down or am I locking up every time I try to connect?
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May 6th, 2007, 12:22 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Does anyone care about globals?
Quote:
BigDisAwesome said:
Is the server down or am I locking up every time I try to connect?
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Servers down.
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May 6th, 2007, 02:36 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Does anyone care about globals?
Quote:
BigDisAwesome said:
Is the server down or am I locking up every time I try to connect?
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We keep having players submit turns from the 3.08 version, and that is knocking the server down. This time I'm going to try to figure out which is the offending .2h.
Meglobob has suggested going to 3.08, which is not an outlandish idea, but I'm reluctant to do that based on Turin's description of the problems. In my experience, when code has some problems that are readily apparent, there are often collateral problems that are less apparent.
It sounds like Turin is intending to get a fix out soon, and it really isn't that hard to have 2 versions of Dom3 running. Your post ( here) has made it quite clear how to do that.
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May 6th, 2007, 02:50 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Does anyone care about globals?
Server is back up. Please, everyone else use 3.06 to connect to this server and play in this game! I'm sorry for the inconvenience, but as BigDisAwesome's post makes clear ( link), Dom3 does support playing 2 different versions on the same machine.
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May 6th, 2007, 02:55 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Does anyone care about globals?
This is probably the best choice. Because I imagine the game will explode if we go to 3.08, someone equips two helmets then we use the fixed version of worth heroes.
I am surprised the fix is not out yet, should take about 5 minutes to do, even for a mod that size. You just use a word doc program, find all instances of the one bitmask, and replace it with the other.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 6th, 2007, 03:13 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Does anyone care about globals?
I just noticed Helheim's forge as gone...wonder who dispelled it?
It would be nice to get a message telling you about those important events. I assume it went this turn and not last turn or whenever?
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May 6th, 2007, 07:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Does anyone care about globals?
It went down last turn I think.
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May 6th, 2007, 09:03 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Does anyone care about globals?
Quote:
quantum_mechani said:
It went down last turn I think.
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That sounds right - who do we congratulate, btw? Anyone care to take the credit?
Out of character: Any chance of everyone getting their turns in tonight? With all the restarts our last turn hosted more than 48hrs ago (I think).
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May 7th, 2007, 01:40 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Does anyone care about globals?
I can't seem to connect (with 3.06). Is it down for anyone else?
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May 7th, 2007, 03:37 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Does anyone care about globals?
Quote:
quantum_mechani said:
I can't seem to connect (with 3.06). Is it down for anyone else?
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I just connected with no problems.
Just Agartha & Marverni to do there turns.
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