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  #111  
Old October 8th, 2007, 03:03 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

well, i'm uploading when i get back from work... so that would be 7:00pm mst , +6 hrs for GMT...
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  #112  
Old October 8th, 2007, 05:02 PM
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Default Oh, and here\'s the map

Allies have exactly 2 provinces between their capitals.

Enemies should have exactly 4 provinces between their capitals but I did that by hand, might be a 3 province route somewhere that I missed.

The teams are:
Team 1 (Niefelheim/Ulm) - Red
Team 2 (Pangaea/Arco) - Yellow
Team 3 (Mictlan/C'tis) - Magenta
Team 4 (Sauromatia/Ermor) - Green
Team 5 (Abysia/Yomi) - Cyan
Team 6 (Agartha/Caelum) - Blue
Team 7 (Helheim/Marverni) - Black

The start provinces are all marked with colored lozenges. The number of neighbors was going to be related to how much space you had to expand, but that didn't work out, so everyone just has whatever start provinces they have.

After picking the fourteen start locations, I colored them randomly:
12/26 - Cyan/5
29/37 - Blue/6
97/98 - Magenta/3
115/142 - Black/7
153/156 - Yellow/2
218/232 - Green/4
226/228 - Red/1

Red and Magenta are both pretty *****in', Cyan got a bit screwed - I don't know if Black is in a good position or not. Sorry about that.

In all cases I put the "bruisier" position closer to the middle. That's Niefelheim, Pangaea, Mictlan, Sauromatia, Abysia, Agartha, Helheim.

The map file is attached.
Attached Files
File Type: zip 554883-Alleg2.zip (7.54 MB, 57 views)
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  #113  
Old October 8th, 2007, 07:11 PM
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Default Re: Oh, and here\'s the map

Looks good DrP.
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  #114  
Old October 8th, 2007, 08:34 PM
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Default Re: Oh, and here\'s the map

Awesome, looks great...
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  #115  
Old October 8th, 2007, 09:37 PM
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Default Re: Oh, and here\'s the map

ok, back, uploaded

that map layout sounds great tndp... here's to a lot of fun
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  #116  
Old October 8th, 2007, 09:52 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

We are just waiting on Shovah and DrP to upload and we can start.
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  #117  
Old October 8th, 2007, 09:55 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

?

Aren't I Agartha?

I think we're waiting for Caelum/Micah, he said he was getting back today but maybe not until quite late, not sure.
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  #118  
Old October 8th, 2007, 10:25 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Quote:
DrPraetorious said:
?

Aren't I Agartha?

I think we're waiting for Caelum/Micah, he said he was getting back today but maybe not until quite late, not sure.
Whoops your right... looked at em wrong.
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  #119  
Old October 8th, 2007, 10:37 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

i have a rules question before we start... since black's start is the most cramped and since we're not allowed to attack each other until turn 15, but there's a possible exploit there... a flying race can fly in and grab strategic points to block expansion. I'm not saying I expect this, but would like the possibility to respond if i am "agressed" in this manner

I'd suggest a modification - though its not perfect - that the no attacking rule be suspended for those territories within two of a nation's capital. For instance, one of my team is physically blocked from "his side of the map" if two territories two away from his cap are snatched.

this issue is really just an artifact of my team being relatively narrowly hemmed in - one side especially has a much more cramped axis of expansion, and so it could be possible to hem him in immediately and then hide behind the 15 turn safety zone. I don't believe this was the intent of the rule
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  #120  
Old October 8th, 2007, 10:40 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I agree with archaeolept.

Attacking any land province within 2 hops of another nations capital (i.e., the neighbors of an enemy capital, and *their* neighbors) should be forbidden during the first 15 turns as well.

Of course, it's my fault that his start is cramped.
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