|
|
|
|
|
June 26th, 2007, 02:40 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
We have started!
Okay, the game is up and running. I had to start the game on my local computer and then transfer the files to the server because somehow it was not possible to start the game remotely.
Everybody should have received an email from the server where it is detailed how to connect to the game. If you haven't, please check your spam folders and whitelist the sender!
The final mod that we are using is here: http://www.mediafire.com/?11b0zcymhem
|
June 26th, 2007, 05:05 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: We have started!
Okay, I logged in and took my turn. Good luck everyone.
Jazzepi
|
June 26th, 2007, 07:50 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: We have started!
I'm subbing for Bandar until he can get his connection sorted out.
Sent my first turn.
|
June 27th, 2007, 03:44 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We have started!
New turn is up.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
June 28th, 2007, 07:33 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: We have started!
Hmm, New Ulm and New Jomon have both a black color in the graphs. Can that be modded away?
|
June 28th, 2007, 08:22 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: We have started!
It can, according to the modding manual.
|
June 28th, 2007, 09:36 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: We have started!
Yep, you can mod it. I just never bothered. Vaetti is black in the graphs too. You can still see which is which by toggling them on and off, just not at a glance.
I sent Sanguinia a penny for their poor dead god.
|
June 28th, 2007, 10:08 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: We have started!
Sanguinia should look out. With their god dead and their dying dominion, they need to preach or sacrifice blood slaves to stay alive, otherwise they're going to get dom killed. Teaches you to scout provinces before you attack them, or just wait one turn to see the troop types in the province you're attacking, huh?
|
June 28th, 2007, 10:20 AM
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: We have started!
Ha ha ha, yes, lesson learned! We picked the one province that contained 20 Heavy Cavalries of the armored type =)
|
June 28th, 2007, 12:43 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: We have started!
It would have not mattered. The curse of their bloody ways had doomed the
false Pretender even before he stepped out of his castle. I hope that the
population of Sanguinia throws off its oppressors before too many of them
fall to the vile bloodsuckers.
We of the reborn Ulm are sure that our righteous forces, together
with the noble knights of Teutanion and the fair elves of Sylvania
will cleanse the world from vampires, demons and pirates.
__________________
No good deed goes unpunished...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|