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  #111  
Old May 17th, 2007, 06:09 PM

Xietor Xietor is offline
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Default Re: extending Epic Heroes to EA

I think you will have more fun, and get a better feel for a hero, by playing one of the races you like. Against the AI.

That way you can fully test the limits of the hero for your favorite race. I think you will find, for instance, that the Yeti is very tough. He is tougher in cold climates. What you may not have noticed is he has 2 "Yeti Claws." There are ap,
and with his high att and str, not many units can survive an attack by the Yeti. He also radiates cold, has a strong fear, strong movement, and a thick hide.

I feared the ryleh hero may be too tough, so he is lifeless to keep him from getting regen. I think he will still get hps back from his life drain attack. I do know pretenders that are lifeless gain hps with the alt 5 drain life spell. Testing will reveal if he is balanced.
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  #112  
Old May 17th, 2007, 06:16 PM
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DrPraetorious DrPraetorious is offline
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Default Re: extending Epic Heroes to EA

If Li Bo isn't powerful enough for people's tastes, you could give him death as well as fire.

This would enable him to make a skull of fire, and then (with a ring of wizardry), staves of the elements and other fire boost items.

An extra earth he doesn't need, I don't think.
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  #113  
Old May 17th, 2007, 06:28 PM

Xietor Xietor is offline
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Default Re: extending Epic Heroes to EA

If anything Dr. I will give him his wings back. I hated to clip them, but i had a great fear of a flying immortal that could cast rain of stones multiple times on an invading army.

OT-did i paint a sympathetic enough plight for my race to receive departing gifts of gems and items?
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  #114  
Old May 17th, 2007, 06:35 PM

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Default Re: extending Epic Heroes to EA

Any powers that be know why revig does not work when i tried to give it to an epic hero. I ended up just lowering the enc to achieve a similar effect.

The Elephantarch, modeled on Hannibal, is known for his stamina and forced marches. So i was going to give him revig., but it did not function.

So i ended up giving him enc 0, which makes him brutal on that darn elephant(possibly overpowered). So he tramples to his heart's content, with no ench issues.

With his lowered prot though, it is risky to try and take a prov solo with him.

Even Beowulf, who i thought was a bit too tough, died rather quickly solo to a prov that had a few heavy calvary in it. Barbarian indies also seem to make short work of most of the melee heroes if they are solo.
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  #115  
Old May 17th, 2007, 06:54 PM

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Default Re: Edi\'s Basalt King

Hmm, far from being weak, this guy can melee with the best of them.

He has 60 hps, 16 prot, great str, att. He has a magic weapon. his def is average, but if you make him a prophet he is quite tough.

With water magic he can get quickness early, and with 3 earth he can benefit from alt spells that add to his prot. With a fire/earth magic combo, and a forge bonus, he could have a fire shield underwater.

And he does have fear. I tested him out of the gate as a prophet with a pretender that did not have 4 of any magic, and he took a province solo. he had 84 hps to start, and almost died, but he took it. So if he had a pretender with even 4 nature-look out.
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  #116  
Old May 17th, 2007, 06:58 PM

jutetrea jutetrea is offline
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Default Re: extending Epic Heroes to EA

ok, finally tried a real SP game. I'm liking the Ulm elite hero. His summons essentially save the day early game and I'm assuming (just got to const 4) that he'll make a good thug.

regarding the TC hero, I always get 2D minimum on my pretender just to get the ball rolling with a +D staff, then you have mentors. Usually get streams from hades eventually as well for larger forging. I guess the same argument could be had for 3E (trolls), and starting with 2E gives you boots without having to wait for random. Still thinking he could use 1 path boost.

I'll try the yeti out soon, generally not a huge fan of Caelum, but will try em.
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  #117  
Old May 17th, 2007, 07:00 PM

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Default Re: Edi\'s Basalt King

Hmm, so he would be considered the melee/mage combo type? If so that works well considering most of the others are one or the other. I was mostly considering him as a stay back mage type and utility thereof. I rarely throw my high paths into melee.
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  #118  
Old May 17th, 2007, 07:13 PM

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Default Re: extending Epic Heroes to EA

The Black Duke of Ulm comes equipped with good items. He is a master smith of great renown. His dark lance is bonus, so it will not disappear when you give him a weapon. But he starts out with a sword of sharpness, which is a pretty good weapon for him.

The Black Order Soldiers are beasts. Black Company revisited.
Their only real weakness is no shield, so they suffer greatly from ap weapons.
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  #119  
Old May 17th, 2007, 08:22 PM

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Default Re: extending Epic Heroes to EA

Again just passing through - I wouldn't give the elephantarch encumbrance 0, since enc 0 is a special number such that they never get encumbered, even if you put armour etc on them. Give him enc 1 perhaps, if you want the elephant to be and exceptionally high stamina elephant.
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  #120  
Old May 17th, 2007, 08:29 PM

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Default Re: extending Epic Heroes to EA

Good idea Llama. I will give elephatarch enc 1.
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