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October 26th, 2006, 09:35 PM
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Private
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Join Date: Oct 2006
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Re: Frechdachs Gangbang (running)
is it the cursed game?
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October 27th, 2006, 03:52 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Frechdachs Gangbang (running)
Quote:
KissBlade said:
Hmm... an interesting development ... my sea nation has NO bordering sea provinces ...
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Lol - guess that's one drawback to using the random maps for MP games.
Although actually, the drawback has to do with the horrible mechanism Dominions has always had for placing starting positions - doesn't pay much if any attention to how close nations start, even if half the map is empty, and doesn't pay attention to # of neighboring provinces and whatnot.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 27th, 2006, 04:15 AM
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Private
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Join Date: Jan 2004
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Re: Frechdachs Gangbang (running)
My position is like.. VPs? You want VPs? Oh, I'm sorry, I thought you wanted to be as far away as possible ><
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October 27th, 2006, 12:44 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
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Re: Frechdachs Gangbang (running)
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).
Here we go again ............
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 27th, 2006, 12:50 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Frechdachs Gangbang (running)
Quote:
Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).
Here we go again ............
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Haha much appreciated. =) Though I was willing to simply play it out just for challenge factor. =)
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October 27th, 2006, 06:22 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
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Re: Frechdachs Gangbang (running)
Ill be gone for the next 48 hrs but I did post 1st turn after the map redo so maybe everyone can get one turn in over the weekend.
Thanks,
Chris aka Atlantis
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October 28th, 2006, 01:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Frechdachs Gangbang (running)
Bloody hades. I'll see how it looks after the first turn, but I suspect I'm going to quit playing games with random maps -- too many unplayable positions, too many restarts, and I'm now looking at a probably unplayable position.
Illwinter? It's be _real_ nice if you made sure no one's starting positions too many, or too few, neighbors, given how important the capitol is now. One hint : If a province has too many neighbors and is chosen for a start/capitol, either look again, or reduce the number of neighbors.
And if someone has too few viable neighbors (something like water province start, 2 or 3 water province, land start, 3 or 4 minimum) either throw out the starting positions, or add a connection to somewhere.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 28th, 2006, 09:50 AM
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Private
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Join Date: Jan 2004
Posts: 49
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Re: Frechdachs Gangbang (running)
This is the first time I've seen a problem with it.. though this is my first game with this many people.
May the best Machaka win
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October 29th, 2006, 03:44 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Frechdachs Gangbang (running)
New turn is up, with two stales.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 30th, 2006, 02:04 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Frechdachs Gangbang (running)
Quote:
Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).
Here we go again ............
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Umm... it seems that this is the reason why there were two stales =\
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