Tartanians
I always seem to miss something crucial, so let me ask if I have this straight.
The end game strategy of Tartainians seems to be as follows. Race up the Conjuration tree, then start pumping out one Tartainian a turn. 20% will be commanders, so try to GOR as many of the others as you can.
Forge lots of fun combat toys, with horror helm to boost their existing fear and some protection being on the list where possible. Send them out to create havoc, they are big thugs.
Some will have magic and will either become great SC or forgers/summoners, depending on your paths and needs. These guys are the gravy and will win you the game. Mix and match with other death related things (BOT for example) as desired.
Does any one know the % of commanders who are not feebleminded?
Have I missed something important?
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