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  #111  
Old March 25th, 2004, 07:10 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

I think he meant to say that he is in the process of getting the PBW admins to update the mod to work with 1.91. The game will use 1.91 when it starts. You will be able to play.
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  #112  
Old March 25th, 2004, 07:36 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Fyron has it figured out
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  #113  
Old March 26th, 2004, 08:48 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

oops, i will rejoin the game.

Thanks Imperator Fyron, once again you helped me !
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  #114  
Old March 30th, 2004, 01:36 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! PBW will most likely start tomorrow, this is your Last chance to join.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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  #115  
Old March 30th, 2004, 02:46 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! Beta 0.30 Has Been Released

Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe

Invasion! PBW will start tommorow this is your Last chance to join!

Change Log:
Updated Invasion! for 100% 1.91 compatibility
Fixed possible exploit using Engine Reactors
More work done with making the mod files size smaller
Did some more AI work
Added new Emperor Title
Long Range Sensors now produce Intelligence Points
Medical Bay now produces research points
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #116  
Old March 30th, 2004, 02:59 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Only 1 spot left in Invasion! PBW

Edit: Max Players changed to 10 to accomodate demand

[ March 30, 2004, 01:04: Message edited by: Combat Wombat ]
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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  #117  
Old March 30th, 2004, 08:24 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! PBW starts in about 2 hours sign up now or you will hate yourself forever!
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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  #118  
Old April 1st, 2004, 02:30 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! Beta 0.31 Announcement

Invasion! 0.31 will include 3 different types of races. Xenophobic, Imperialistic, and Neutral. These work very much like the Organic, Magical, and Physical races of Adamant. Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.

Here is the basic idea I have for the 3 race types, though they will grow more detailed as I develop them:

Xenophobic Race:
Your race is scared of and hates all other races and will goto extreme measures to be left alone.

Cheaper: Bases, Sats, Mines, Wepplats
2 more levels of: Bases, Sats, Mines, Wepplats
Can't have Engine Reactors
Can't have Dreadnought and larger
Can't have any type of colony component outside starting type
Can't research Colony Ships above Slugship
Improved: Shields, Armor, Point Defense
+5% to ship defense

Imperialistic Race:
Your race will stop at nothing until the entire universe bows down before you.

Higher costing: Bases, Sats, Mines, Wepplat
2 Less Levels: Bases, Sats, Mines, Wepplat
Improved: Anti-Planet Weapons
Ships hold one more engine
1 more troops class
No Planetary Cloak Generator
+5% to Ship Offense

Neutral Race:
Normal Tech Tree
No Advantages/Disadvantages

Completed Beta 0.31 changes
Added Components: Research Lab I-III
Added Components: Intelligence Center I-III
Fixed Components: Medical Bay I-V
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #119  
Old April 1st, 2004, 07:57 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Quote:
Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.
Umm.... yeah. The different races have different advantages and disadvantages, though they tend to be fairly subtle differences. Different sized ships, different maintenance rates, different strength shields/armor, different weapon systems, different sized C&C comps, different usage of resources (not just, same amounts, but different type, but different amounts overall of primary and secondary resources), and so on.

[ April 01, 2004, 17:58: Message edited by: Imperator Fyron ]
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  #120  
Old April 2nd, 2004, 10:18 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Invasion! PBW has started, get colonizing
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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