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July 11th, 2015, 05:17 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
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BETA TEST: Das Reich
BETA TEST
Quote:
Originally Posted by Wiking
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation.
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Yes this IS due to the mortar not being in weapon slot #1.
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes.
In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1.
This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2)
The options seem to be:
a. make it a non indirect firing unit class - the mortar then only fires direct
b. move the mortar to slot #1 - the moved weapon loses sabot.
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July 11th, 2015, 05:20 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by Wiking
Scorpio, I'm up late so I thought I'd waste some more of your free time with pointless requests
I was thinking you could use that 1st Kaiserreich flag for OOB 44 maybe, as I've been messing around and testing them too. The lack of an eagle is a subtle difference but a tangible one which would work better than trying to add the diving eagle from the national flag.
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Feel free to swap the flags around however you wish!
You have all the relevant files - use SHPEdit to swap em in and out
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July 11th, 2015, 07:07 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
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BETA TEST: Das Reich
BETA TEST
Quote:
Originally Posted by Wiking
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?
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This is because the Bueffel + and Marder + are set to be a Rocket APC class (#245). They need to be set to a direct fire APC class (one of the unused MRV classes perhaps?)
Please excuse multiple posts (too long between them to edit), sorry.
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July 11th, 2015, 11:10 PM
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Corporal
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Join Date: Apr 2015
Posts: 156
Thanks: 32
Thanked 37 Times in 28 Posts
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Re: WinSP MBT: Das Reich
Never used SHP edit, so maybe I'll have to teach myself.
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July 12th, 2015, 06:12 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by Wiking
Never used SHP edit, so maybe I'll have to teach myself.
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Its not too hard, just a little long winded! There is a tutorial HERE.
As Monty said when the testing is done we will release a full version with all the relevant files including flag mods - we just need to decide which ones we want (or provide alts)
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July 12th, 2015, 06:58 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: WinSP MBT: Das Reich
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
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July 12th, 2015, 09:54 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by Warhero
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
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Yes - we have already done none-swastika flags see above.
Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.
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July 12th, 2015, 10:17 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by scorpio_rocks
Can I just clarify:
You are asking for an Icon for the Wesserflog P1003 Tilt rotor, not the flying boats they made, right?
^^^ This? ^^^ (Looks eerily like the USMC Osprey ) or this one:
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Thanks! Indeed. The tilt-rotor aircraft. If possible in winter (light grey) and summer camo.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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July 12th, 2015, 10:18 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: WinSP MBT: Das Reich
Quote:
Originally Posted by scorpio_rocks
Quote:
Originally Posted by Warhero
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
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Yes - we have already done none-swastika flags see above.
Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.
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Five, in fact. Two variants for the Kaiserreich: to scale and roundels. For the Third Reich: with Swastika and without to scale and roundels with and without. I believe they are all present and correct?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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July 12th, 2015, 10:25 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: WinSP MBT: Das Reich
The mortar problem I've now dealt with. Will take a look at the Marders and Büffels and change the unit class to something else. I thought rocket-apc was an atgm class. Oh well, never mind.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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