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February 10th, 2006, 08:06 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: CB 5.2 released
Some T'ien Chi suggestions for the mod:
Better starting commanders: T'ien Chi has hands down the worst starting commanders of any nation. A scout and a eunuch - total gold value 45. And the eunuch is an utterly useless unit. Give them a General instead.
Better eunuchs: Cut the cost to 20, give them map-move 2 and consider making them sacred.
Altered resource requirements: The Red Guards have a higher resource cost than the Imperial cavalry, despite having the exact same equipment...
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February 14th, 2006, 11:50 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
Found a bug in cb 5.2:
The line to edit Triton Knight is using the wrong monster number (577), which is for the Triton Trooper. I think this might also set the second shape incorrectly. The correct number for Triton Kinght is 1060, according to the documentation (which appears correct, only the .dm file is wrong).
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February 20th, 2006, 12:41 AM
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Private
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Join Date: Feb 2006
Posts: 14
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Re: CB 5.2 released
I'm sorry, but could someone please tell me how to install the CB mod? I didn't see any instructions in the zip file. Also, I'm unclear as to why there are 2 different downloads for the mod. (Post 1 and 2)
I'm new to the game so would appreciate your help.
Thanks
Gin
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February 20th, 2006, 03:51 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: CB 5.2 released
first thing you need to do is check wherever you installed dominions for a "mods" folder. if its there, all you need to do is unzip the .dm file to the mods folder and the .tga(or whatever it is) into the maps folder.(if its not there, just create a new folder named mods and do the same thing)
go into dominions, select preferences --> Mods, then enable the 5.2CB, and your set!
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February 20th, 2006, 06:39 AM
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Private
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Join Date: Feb 2006
Posts: 14
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Re: CB 5.2 released
Thank you!
Gin
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February 26th, 2006, 04:25 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: CB 5.2 released
I'm wondering too ... why the heck does TC's starting commanders suck so terribly compared to everyone else's starting? The starting commanders should all be somewhat equal in cold cost ...
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February 26th, 2006, 08:17 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
You think so? I think it should be the nations should be equal to each other, but not necessarily the starting commanders.
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February 27th, 2006, 12:54 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: CB 5.2 released
alright if that's true ... then why the heck does Vanheim have such a vastly superior starting commanders compared to base TC? It's not exactly like TC is the epitome of broken or Vanheim is the suck.
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February 27th, 2006, 12:59 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
Maybe the right way to "fix" TC is with starting commanders. I wouldn't know. I just don't think that
Quote:
The starting commanders should all be somewhat equal in cold cost ...
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makes for as fun of a game. For me, the more different nations play, the better.
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March 1st, 2006, 04:21 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: CB 5.2 released
Questions:
Reviewing the CB 5.2 readme text of the changes and I have some questions.
1) Why has AIM been given Precision of 100?? I believe the original 5 was way too low... but an increase to 100 seems way too much. That's giving a mage perfection at casting.... a bonus of 22 feels more accurate. lvl_1 alteration
2) Why is Baleful Star only 1 astral?? Reading the spell description I believed this spell gave a percentage chance for troops to be cursed in the target province... for 1 astral that's way too good of a deal. Perhaps I'm wrong on what the spell does. lvl_5 alteration
3) I don't see why the spell heal had it's distance reduced by half. Was the spell really too powerful before?
lvl_3 enchantment
4) Why were Foul Air and Lure of the Deep dropped so drastically in gem price?? Seems too extremely easy to get these nasty spells up. lvl_6&7 thaumaturgy
5) Why is the Ivy King more equal in stats with a Vine Ogre?? (Sea)Trolls are not more equal in stats with (Sea)Troll Kings. summoned monster
6) One of the Ice Devils originally had fire immunity which is not listed in the readme text file. Why has his fire immunity been removed for that specific Ice Devil??
The other changes all look good or great from the quick review I finished.
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quick comment: Bog Beasts should have higher morale otherwise they usually quickly flee.
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