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  #111  
Old July 11th, 2015, 05:17 PM
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Exclamation BETA TEST: Das Reich

BETA TEST

Quote:
Originally Posted by Wiking View Post
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation.
Yes this IS due to the mortar not being in weapon slot #1.
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes.

In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1.

This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2)
The options seem to be:
a. make it a non indirect firing unit class - the mortar then only fires direct
b. move the mortar to slot #1 - the moved weapon loses sabot.
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  #112  
Old July 11th, 2015, 05:20 PM
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Default Re: WinSP MBT: Das Reich

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Originally Posted by Wiking View Post
Scorpio, I'm up late so I thought I'd waste some more of your free time with pointless requests

I was thinking you could use that 1st Kaiserreich flag for OOB 44 maybe, as I've been messing around and testing them too. The lack of an eagle is a subtle difference but a tangible one which would work better than trying to add the diving eagle from the national flag.
Feel free to swap the flags around however you wish!

You have all the relevant files - use SHPEdit to swap em in and out
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  #113  
Old July 11th, 2015, 07:07 PM
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Exclamation BETA TEST: Das Reich

BETA TEST

Quote:
Originally Posted by Wiking View Post
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?
This is because the Bueffel + and Marder + are set to be a Rocket APC class (#245). They need to be set to a direct fire APC class (one of the unused MRV classes perhaps?)

Please excuse multiple posts (too long between them to edit), sorry.
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  #114  
Old July 11th, 2015, 11:10 PM
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Default Re: WinSP MBT: Das Reich

Never used SHP edit, so maybe I'll have to teach myself.
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  #115  
Old July 12th, 2015, 06:12 AM
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Default Re: WinSP MBT: Das Reich

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Originally Posted by Wiking View Post
Never used SHP edit, so maybe I'll have to teach myself.
Its not too hard, just a little long winded! There is a tutorial HERE.

As Monty said when the testing is done we will release a full version with all the relevant files including flag mods - we just need to decide which ones we want (or provide alts)
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  #116  
Old July 12th, 2015, 06:58 AM

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Default Re: WinSP MBT: Das Reich

Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
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  #117  
Old July 12th, 2015, 09:54 AM
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Default Re: WinSP MBT: Das Reich

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Originally Posted by Warhero View Post
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
Yes - we have already done none-swastika flags see above.

Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.
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  #118  
Old July 12th, 2015, 10:17 AM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by scorpio_rocks View Post
Can I just clarify:

You are asking for an Icon for the Wesserflog P1003 Tilt rotor, not the flying boats they made, right?



^^^ This? ^^^ (Looks eerily like the USMC Osprey ) or this one:

Thanks! Indeed. The tilt-rotor aircraft. If possible in winter (light grey) and summer camo.
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  #119  
Old July 12th, 2015, 10:18 AM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by scorpio_rocks View Post
Quote:
Originally Posted by Warhero View Post
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
Yes - we have already done none-swastika flags see above.

Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.
Five, in fact. Two variants for the Kaiserreich: to scale and roundels. For the Third Reich: with Swastika and without to scale and roundels with and without. I believe they are all present and correct?
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  #120  
Old July 12th, 2015, 10:25 AM
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Default Re: WinSP MBT: Das Reich

The mortar problem I've now dealt with. Will take a look at the Marders and Büffels and change the unit class to something else. I thought rocket-apc was an atgm class. Oh well, never mind.
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