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October 8th, 2007, 03:03 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
well, i'm uploading when i get back from work... so that would be 7:00pm mst , +6 hrs for GMT...
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October 8th, 2007, 05:02 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Oh, and here\'s the map
Allies have exactly 2 provinces between their capitals.
Enemies should have exactly 4 provinces between their capitals but I did that by hand, might be a 3 province route somewhere that I missed.
The teams are:
Team 1 (Niefelheim/Ulm) - Red
Team 2 (Pangaea/Arco) - Yellow
Team 3 (Mictlan/C'tis) - Magenta
Team 4 (Sauromatia/Ermor) - Green
Team 5 (Abysia/Yomi) - Cyan
Team 6 (Agartha/Caelum) - Blue
Team 7 (Helheim/Marverni) - Black
The start provinces are all marked with colored lozenges. The number of neighbors was going to be related to how much space you had to expand, but that didn't work out, so everyone just has whatever start provinces they have.
After picking the fourteen start locations, I colored them randomly:
12/26 - Cyan/5
29/37 - Blue/6
97/98 - Magenta/3
115/142 - Black/7
153/156 - Yellow/2
218/232 - Green/4
226/228 - Red/1
Red and Magenta are both pretty *****in', Cyan got a bit screwed - I don't know if Black is in a good position or not. Sorry about that.
In all cases I put the "bruisier" position closer to the middle. That's Niefelheim, Pangaea, Mictlan, Sauromatia, Abysia, Agartha, Helheim.
The map file is attached.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 8th, 2007, 07:11 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Oh, and here\'s the map
Looks good DrP.
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October 8th, 2007, 08:34 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
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Re: Oh, and here\'s the map
Awesome, looks great...
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October 8th, 2007, 09:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Oh, and here\'s the map
ok, back, uploaded
that map layout sounds great tndp... here's to a lot of fun
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October 8th, 2007, 09:52 PM
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Colonel
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Join Date: Dec 2006
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
We are just waiting on Shovah and DrP to upload and we can start.
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October 8th, 2007, 09:55 PM
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Major General
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Join Date: Feb 2005
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
?
Aren't I Agartha?
I think we're waiting for Caelum/Micah, he said he was getting back today but maybe not until quite late, not sure.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 8th, 2007, 10:25 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
DrPraetorious said:
?
Aren't I Agartha?
I think we're waiting for Caelum/Micah, he said he was getting back today but maybe not until quite late, not sure.
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Whoops your right... looked at em wrong.
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October 8th, 2007, 10:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
i have a rules question before we start... since black's start is the most cramped and since we're not allowed to attack each other until turn 15, but there's a possible exploit there... a flying race can fly in and grab strategic points to block expansion. I'm not saying I expect this, but would like the possibility to respond if i am "agressed" in this manner
I'd suggest a modification - though its not perfect - that the no attacking rule be suspended for those territories within two of a nation's capital. For instance, one of my team is physically blocked from "his side of the map" if two territories two away from his cap are snatched.
this issue is really just an artifact of my team being relatively narrowly hemmed in - one side especially has a much more cramped axis of expansion, and so it could be possible to hem him in immediately and then hide behind the 15 turn safety zone. I don't believe this was the intent of the rule
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October 8th, 2007, 10:40 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I agree with archaeolept.
Attacking any land province within 2 hops of another nations capital (i.e., the neighbors of an enemy capital, and *their* neighbors) should be forbidden during the first 15 turns as well.
Of course, it's my fault that his start is cramped.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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