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  #111  
Old March 31st, 2004, 05:13 AM
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Default Re: New & raw web based Dominion II game server

[quote]Originally posted by Esben Mose Hansen:
Quote:
See (linux command below, adjust for whatever system you use)
code:
 
less `locate command_line_switches`

for availble switches.
Well thats a text document which is the Last place such a switch shows up. Doing a "dom2 -h" will get you the internal help file which is third to be updated.

if you want to hack abit in linux try
code:
whereis dom2
strings /usr/local/bin/dom2 |less

then use the / key to do a search for fullgrx which is the first switch on my list. Now you are looking at the list of switches in the game which is the second place updated.

The only other place a switch can exist is in the raw code. But it goes in-code switch subroutine, then in-code switch list, then in-code help file, then the comand_switch text file.

Viewing the list directly was interesting. I found 3 that arent listed in the help file or the command_switches file.
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  #112  
Old March 31st, 2004, 07:03 PM
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Default Re: New & raw web based Dominion II game server

I've noticed that the server seems to have gone from a max of 15 games running to 10. Is it just a glitch that I'm seeing 12 of 10 available games running message? I was considering starting a second game sometime this weekend but don't want to put undue strain on the server if you're scaling it back.
  #113  
Old April 3rd, 2004, 06:30 PM
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Default Re: New & raw web based Dominion II game server

Maiguel: No, it's not a glitch. The server was beginning to feel the strain, and I thought it prudent to limit it below it's maximum capacity.

Gandalf: sure; I assumed the command line list text file would be easiest to understand. The few switches not listed are, as I would expect, rather uninteresting. But I should've checked, I suppose. Not used to close-sourced software, I guess.

Zapmeister: 1. It means the game was started during the period where a programming error caused the scripts to not record the participating nations. In other words: It was a bug, and it has been fixed.

2. Yes, the game just hangs around. If I notice that no one are making moves in that game, I might post here and then kill it. But it's all manual.

3. Yes, actually. I discovered it yesterday, but havn't fixed it. Sorry.

4.Again, the scripts can only supply the command line switches to dom2. I do not believe that any other victory conditions are avialble, but perhaps it can be done with a scenario? I will be happy to add any map/scenario you want until the upload facility is in place.

Have fun!
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  #114  
Old April 5th, 2004, 10:07 AM
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Default Re: New & raw web based Dominion II game server

Quote:
Yes, the game just hangs around. If I notice that no one are making moves in that game, I might post here and then kill it. But it's all manual.
Right, I see. It might be worth taking a look at QuickSundering and BlitzDuel. If they're defunct (it certainly looks like it) then we only have to find one more to create a free slot!

[ April 05, 2004, 09:08: Message edited by: Zapmeister ]
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  #115  
Old April 5th, 2004, 07:44 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Zapmeister:
quote:
Yes, the game just hangs around. If I notice that no one are making moves in that game, I might post here and then kill it. But it's all manual.
Right, I see. It might be worth taking a look at QuickSundering and BlitzDuel. If they're defunct (it certainly looks like it) then we only have to find one more to create a free slot!
I still take a regular look at QuickSundering, though since it doesn't force-host, I'm afraid it's dead.

Also, wasn't the AllTheNations game supposed to have Quickhost on? If so, it doesn't right now; I'm wondering if the flag wasn't lost over a stop-and-relaunch (18 hours to go, with all players having taken their turn... too bad!)
  #116  
Old April 5th, 2004, 08:07 PM
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Default Re: New & raw web based Dominion II game server

As a sidenote, I'd just like to say thanks again for providing the server. In between notices about dead games, complaints about LINUX, and technical questions, I imagine it must be sort of nice to get those once and a while. The service is definitely appreciated.
  #117  
Old April 5th, 2004, 08:51 PM

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Default Re: New & raw web based Dominion II game server

apocalypse (2300) appears to have stalled or something - it's sitting with all turns complete but isn't quickhosting and doesn't display a time to next scheduled hosting.

And yes, the service is definitely appreciated
  #118  
Old April 5th, 2004, 09:38 PM
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Default Re: New & raw web based Dominion II game server

yah, toolsfools has been trying to host for over the past hour.

as well, there seems to have been some sort of quickhost reset Last night??
  #119  
Old April 5th, 2004, 09:58 PM
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Default Re: New & raw web based Dominion II game server

uh-oh. Now BigGame is trying to host...

looks like a real traffic jam.
  #120  
Old April 5th, 2004, 11:57 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Also, wasn't the AllTheNations game supposed to have Quickhost on?
Actually, it was configured with quickhost off but, due to a recently-fixed bug, it was quick-hosting anyway.
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