.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #111  
Old September 13th, 2006, 05:05 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Eh, I was hoping to pretty it up a bit... make it a bit more intuitive somehow than just a big long laundry list of fields...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #112  
Old September 13th, 2006, 08:16 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

As far as CK's sample there, "number of abilities" should be automatic.

Just let the user add or delete abilities and track the total.
Reply With Quote
  #113  
Old September 13th, 2006, 10:23 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Yeah, that was one thing I had in mind... another was display of the relevant images...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #114  
Old September 13th, 2006, 10:25 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

You could have a box with the current image displayed. You could have arrows under the pic that allow the user to flip through the stack of pics available. Of course, it would also respond to the number the user type in for pic number.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #115  
Old September 13th, 2006, 10:36 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

I was thinking maybe even a button you click to popup the Components.bmp or whatever and then you can click a mini
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #116  
Old September 14th, 2006, 02:46 AM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Just from a novice's point of view, maybe make it both graphically functional ( and aesthetic? ) and beginner level user-friendly. I'm not a programmer, or a computer-whiz, and to be honest as appealing as it is it's dauntlingly complicated for a complete beginner.
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #117  
Old September 14th, 2006, 01:39 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

I like the part about duplicating the data files and inserting choice boxes. It would make the program a jumping off point to doing more personalization. Semi-tutorial as you use it. You can see exactly what is not being modified, or what is and where it is in the file. It would make the user braver about diving in manually to try one of the items still left on default.

Id also love to see it offer pop-up explanations of each entry. Maybe calling a seperate outside file for that like a comma-dilimted file. That would make it easy for other people to expand on the help text

Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #118  
Old September 15th, 2006, 03:31 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

OK, I've got an editor for racial traits (they were among the simplest of the data files and do not have references to other files); you can add parameters (for tech grids, though the parameters are currently ignored) and (most importantly) Javascript code - see a number get squared, ooh ahh! As you can see in the attached screenshot, the "useless" fields that SE4 requires but ignores are filled in automatically
Attached Images
File Type: png 445720-jtemplatizer.PNG (111.8 KB, 111 views)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #119  
Old September 15th, 2006, 05:49 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Just thought I'd mention that I just now added a "quick-parser" which detects any errors in your data fields and highlights them red! Very simple to do given that I was already running the data through the script engine all at once - this time I just run some of it through! The quick-parser also lets you hover over a field and view its value; haven't tested it with actual templatized items, mainly because I haven't implemented those yet, but I imagine it would look something like this: [10, 20, 30, 40, 50] for a simple 5-level progression
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #120  
Old September 15th, 2006, 07:19 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: Contemplating a graphical Templatizer...

Looks like you're on the right track to me !!!
__________________
Run if you like, you'll only die tired....

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.